I've become really interested lately in the Wolfram Language and using it to work through problems in physics. I'm in a first year course in classical mechanics right now, and I was wondering if anyone had any insight into how these types of problems (easy kinematics and dynamics) could be modelled in Mathematica.
I've found a couple books on the subject but they're way above my level, using some mathematics I haven't fully learned yet. Does anyone have any ideas or resources into how you could solve basic dynamics problems using the Wolfram Language?
Right now, the best idea I have is to write some custom functions/modules that will compute position/velocity/acceleration at a given time given certain equations of motion. But I'm not sure how to define a function like that, one that depends on many variables that may or may not be unknown. Could I write a module that will just operate on the kinematic equations for a certain situation (projectile without drag, uniform circular motion) and animate the motion? Anyone have any links or tutorials?
Alternatively, does anyone happen to know if a certain part of the mathematica documentation covers those kinds of modules/functions? I've been looking through but I'm very new to programming (in any language) and I'm finding it a little overwhelming.