Consider the possible ways one could formulate transformation laws for kinematics and coordinates that respect isotropy (that is: the equivalence of the spatial coordinates). A large range of possibilities (but not the largest possible) is captured by the following family:
$$δ𝐫 = -β𝞄t, δt = -α𝞄·𝐫$$
that describe, in 3-vector form, the transform of the spatial coordinates $𝐫 = \left(x,y,z\right)$ and time coordinate $t$ under an infinitesimal boost $𝞄$. Transformations that change the motion of the reference system from one inertial motion to another are called "boosts". These are the boosts which leave the following quantity
$$βt^2 - αr^2$$
invariant ... at least in the cases where $\left(α,β\right) ≠ \left(0,0\right)$. In the case $\left(α,β\right) = \left(0,0\right)$, $t$ and $r^2$ are each invariant separately.
Integrate the infinitesimal transforms to finite form as the transforms for a finite boost by setting it up as differential equations
$${d𝐫 \over dλ} = -β𝞄t, {dt \over dλ} = -α𝞄·𝐫, {d𝐮 \over dλ} = 𝞄,$$
now treating $𝐫(λ)$, $t(λ)$ and $𝐮(λ)$ as functions of $λ$.
Solve by integrating for $λ = 0$ to $λ = 1$, with the original coordinates being
$$\left(𝐫,t\right) = \left(𝐫(0),t(0)\right)$$
and the transformed coordinates as
$$\left(𝐫',t'\right) = \left(𝐫(1),t(1)\right).$$
The general solution for $𝐮$ is just $𝐮(λ) = 𝞄λ$, so we could just take the boost velocity $𝐮 = 𝐮(1)$ to be $𝞄$, itself. You can write the transform in terms of the original coordinates and $𝞄$.
If $αβ > 0$, then the transform will involve hyperbolic functions (and then $𝐮 = 𝞄$ is called the rapidity, and does not actually coincide with the boost velocity, as you'll soon see); if $αβ < 0$, it will involve circular functions; if $α ≠ 0, β = 0$ you will get the Galilean transforms with $𝐮 = 𝞄$ being the velocity of the boost and $t$ remaining fixed, while for $α = 0, β ≠ 0$, $r^2 = x^2 + y^2 + z^2$ remains fixed. In the last case $α = 0, β = 0$: both $t$ and $r^2$ remain fixed. Those last three cases correspond, respectively, to Absolute Time, Absolute Space and Both. In the case before that, $αβ < 0$, $t$ is just another spatial coordinate and you have a 4-dimensional timeless space, rather than a 3+1 dimensional space-time.
To find what the boost velocity is, start with an inertial motion given by $𝐫 = 𝐯t$ and find the transform that catches up to this motion and makes it stationary: $𝐫' = 𝟎$. This will give you the relation between $𝐮$ and $𝐯$. If you use that relation to replace $𝐮$ by $𝐯$, you will recover the Galilei transforms in the cases $α ≠ 0, β = 0$ and the Lorentz transform in the cases $αβ > 0$, as well as finding that $c ≡ \sqrt{β/α}$ is an invariant speed, in that case. Correspondingly, the Galilei case may be regarded as the limit $c → ∞$, while the other unnamed case $α = 0, β ≠ 0$ is the limit $c → 0$. The case $α = 0, β = 0$ is, in effect, both limits at the same time.
You'll notice, by the way, that you generally will not be able to transform down to a rest frame in the cases where $β = 0$. Motion and rest are absolute in those cases and the boost actually gives you something that would be more accurately measured as inverse speed (or marathon-runners speed), which you could probably call "slowness": a set of units being miles per minute, for instance.
You will also find a restriction on $𝐯$ in the case $αβ > 0$ that $v < c$. If you start out with any $𝐯$ such that $v > c$ then it will stay so as $v' > c$ under transform and it will not be possible to transform to a rest frame. These are not the trajectories of motions at all, but just lines in space. That above restriction in the cases $β = 0$ are limiting cases of this restriction. Finally, any $𝐯$ such that $v = c$ will only transform to a $𝐯'$ such that $v' = c$. The speed $c$ is absolute.
Adopting the usual ploy of aligning the boost to the $x$ direction, then the solution you should get is:
$$\left(x',y',z',t'\right) = \left({{x - βwt} \over \sqrt{1 - αβw^2}}, y, z, {{t - αwx} \over \sqrt{1 - αβw^2}}\right)$$
with a boost speed $v = βw$ that is only meaningful in the cases $β ≠ 0$. For the cases $β = 0$ and $α ≠ 0$, you'd have to use the measure of "slowness" $∧ = αw$, instead. In the 4-D timeless space case, $αβ < 0$, this does not cover the full range of transforms, since the signs of $x$ and $t$ can be flipped by passing them through a 180 degree circular rotation. But writing it this way helps to show its connection to the other cases.
The rapidity $u$ is related to $w$ as
$$w = {{\tanh {\sqrt{αβ}u}} \over \sqrt{αβ}}$$
if $αβ > 0$,
$$w = {{\tan {\sqrt{-αβ}u}} \over \sqrt{-αβ}}$$
if $αβ < 0$ and
$$w = u$$
if $αβ = 0$.