I'm trying to make a simulation of a person throwing a basketball. My goal is to have at least a shoulder and elbow joint which I can assign with various torques over time to create a motion. When reaching a certain angle (between lower and upper arm/ in the elbow joint) the ball will release and will follow a trajectory, after which I want to tweak the torques to get the trajectory such that the ball will go in the net.
I don't think the projectile motion will give me that much trouble, but I am struggling very much with the translation of a Force(created by tricep) or torque on elbow joint to the angular velocity of the ball(just before release). Which is why I try to reach out to you guys.
For now I reduced the problem to only the lower arm turning around the elbow joint axis. I also left out the force of gravity in the drawing to keep it somewhat clear.
I tried to apply several examples, such as a bullet colliding with a beam that rotates around a axis but in that case variables such as speed of the bullet are given and make it hard for me to translate to 'my' situation.
I'm hoping someone can help me find the angular velocity of the ball in situation 2 (after a angular rotation of 30° and 30 N.m torque on the elbow joint).