So I'm a game developer and I'm trying to understand some (extremely) basic facts of impact mechanics. I had read something entitled Dynamics of Hand-Held Impact Weapons, but it was a bit too complicated for my feeble mind, and really more than I needed to understand for a game.
I'm assuming as average a hit as possible, envisioning the problem as little more than a flat block hitting another flat block; bludgeoning at first, and cutting later after I understand that.
From what I understand, elasticity is a range from 0.0 to 1.0, yes? Assuming the sword (basic flat block for now) has zero elasticity for simple gameplay purposes, how does elasticity affect the Time variable for acceleration? And what force is it that causes the target (a variably squishy flat block) to resist further deformation and retake its shape?
If it sounds like I'm just misguided, guidance in what I ought to know would be fine too. Thanks!