Let's consider a dice with 1 or -1 on its faces, opposites faces adding up to 0.
The point of this post is to relate the quantum coherence of a single qubit to something "weird", i.e., incapable of being reproduced by classical probability.
It is my understanding from what little I have messed with the problem that, in order to truly get to a system which you cannot explain classically, you need at least two qubits (Bell's inequality violations) to see a statistical difference, and that you need three (the GHZ experiment) to get an absolute difference beyond the statistical.
I like to phrase this GHZ experiment as a simple game for a 3-player team.
My favorite game: Betrayal.
"Betrayal" is played by a cooperating team of three people, during which they will undergo $N$ separate trials for some large $N$ (around 50 or 100 or so): if they succeed at all trials then all members each get some very large sum of money. (Note that $N$ is also chosen to be small enough to allow for some reasonable quantum incoherence to creep in -- we just want to limit the chance that luck alone accounts for the results, since each trial can conceivably be passed by luck alone). Even though the team is expected to cooperate however they can, the rules of the game attempt to set up one as a traitor against the other two; the team wins if they can recover from this betrayal gracefully.
Each trial works as follows: The three people can take whatever measurement apparatus they want, and are put into sealed boxes and placed at relativistic distances for the duration of the trial, to preclude any sort of communication. The boxes they are in will each have a screen and two buttons labeled $0$ and $1$. The three people must each press exactly one button exactly one time during the trial or else they lose the trial (and hence the game); if they don't answer in time, they lose. The screen contains instructions concerning the sum of the three numbers that are pressed, and a countdown timer telling them how much time they have left before they lose by default.
With probability $1/4$, the trial will be a control trial: on all screens we show the instruction "make the sum even", and the team passes the trial if their sum is even.
With probability $3/4$, we select one of the 3 team members at random to be the "traitor" and on their screen we display the instruction "make the sum even." The two other team members receive the instruction "make the sum odd," and the team passes the trial if their sum is odd.
Classical analysis
Any classical strategy is a joint probability distribution on 6 random variables for each of the three members $A, B, C$ and each of the occurrences that they are asked to accomplish, $0$ for "make the sum even" and $1$ for "make the sum odd." Hence for a sure solution we need to simultaneously guarantee four modular equivalences,$$\begin{align}
A_0 + B_0 + C_0 \equiv 0 &\;(\operatorname{mod}2)\\
A_0 + B_1 + C_1 \equiv 1 &\;(\operatorname{mod}2)\\
A_1 + B_0 + C_1 \equiv 1 &\;(\operatorname{mod}2)\\
A_1 + B_1 + C_0 \equiv 1 &\;(\operatorname{mod}2).\end{align}$$However this is impossible as summing them all up guarantees $$2(A_0 + B_0 + C_0 + A_1 + B_1 + C_1) \equiv 3 \equiv 1 \;(\operatorname{mod}2),$$which is impossible (the left hand side is transparently even, the right hand side is transparently odd). I believe that this also limits the maximum probability of success to $3/4,$ essentially they need to always choose one to violate; and this can be attained for instance by $A_0 = B_0 = C_0 = 1$ and $A_1 = B_1 = C_1 = 0:$ but I've not actually done a computation to prove it. If that's correct then you only need to pass about 50 trials in order for us to be sure (to something like $29\sigma$) that you are doing something non-classical.
Quantum analysis
Let $|+\rangle = \sqrt{1/2}\big(\;|0\rangle + |1\rangle\;\big)$ and $|-\rangle = \sqrt{1/2}\big(\;|0\rangle - |1\rangle\;\big);$ notice that $$\sqrt{8} |+++\rangle = |000\rangle + |001\rangle + |010\rangle + |011\rangle + \dots + |111\rangle,$$ while $|---\rangle$ is similar but every state that has an odd number of $1$ bits has a preceding $-$ sign.
Therefore, before each trial, our team entangles three qubits into the $\sqrt{1/2}\big(\;|+++\rangle + |---\rangle\;\big)$ state, and they each take one qubit into the room with them.
Any team member who sees the prompt to "make the sum even" measures their qubit in the computational basis.
Any team member who sees the prompt to "make the sum odd" first performs the $X$-basis controlled-phase rotation by 90 degrees, $$\begin{align}|+\rangle \mapsto&\;\;|+\rangle\\
|-\rangle \mapsto&\; i |-\rangle,\end{align}$$and then measures in the computational basis.
In the control rounds, we therefore get a measurement of the state $|+++\rangle + |---\rangle$ which is distributed only over the states with an even number of $1$ bits. However in all of the traitor rounds, we get a measurement of the state $|+++\rangle - |---\rangle,$ which is distributed only over the states with an odd number of $1$ bits. Therefore the team is locally able to accomplish a classically-impossible feat: winning the trial with (in principle) 100% success rate.