As I understand it in QFT interactions are generally modeled as being from the exchange of virtual particles. If I was to think of how to simulate a classical analog I would model two spheres A and B, that each can only change velocity by emitting or absorbing an exchange sphere C. I would use a random number generator to decide whether or not A might at some point emit C and in what direction C might be emitted in, then calculate whether C and B would intercept, and only model C as actually being emitted if it was to intercept B and then model the velocities of A and B changing if they exchange C. This type of modeling wouldn't require using a differential equation in order to model the motion of A and B.
I understand that the quantum case of A, B, and C would be different from the classical case as even if A and B don't interact their equations of motion would not be the same as equations of motion for classical bodies moving with constant velocity, and C would be a virtual particle. Still I'm wondering if it would be possible to create a simulation for an interaction in QFT that doesn't use differential equations or at least wouldn't require knowing what differential equations would be involved. If so what would be the methods for modeling an interaction without using differential equations in QFT?