I am trying to construct a Lorentz transform special relativity animated simulation, and am unclear about some aspects, please.
The simulation is as follows:
At time=0, the person at the center [0,0,0] coordinate throws a ball to the right.
In every frame (or time-step), we need to compute the location of the person (which always remain at [0,0,0] here), and also the coordinate of the ball, which gets further per frame. Without knowing this new location coordinates, we cannot draw the ball in subsequent frames.
Assuming unit speed of light c = 1, and speed of ball v_ball = 0.5, using standard non-relativistic calculations, I can compute the right coordinate of the ball easily for every frame:
t=0: ball is at [0, 0, 0]
t=1: ball is at [0.5, 0, 0]
t=2: ball is at [1 , 0, 0]
t=3: ball is at [1.5, 0, 0]
t=4: ball is at [2 , 0, 0]
t=5: ball is at [2.5, 0, 0]
My question is, what will be the right numbers for the coordinate of the ball, when taking into account the Lorentz transformation here, and what is the right formula to use in this case?
In other words, what are the final answers (explicit numbers) for ? to be used here as time progresses in this animation?
t=0: ball is at [0, 0, 0]
t=1: ball is at [?, 0, 0]
t=2: ball is at [?, 0, 0]
t=3: ball is at [?, 0, 0]
t=4: ball is at [?, 0, 0]
t=5: ball is at [?, 0, 0]