Context: how to build a VR controller such that swinging it is indistinguishable from swinging a sword.
Is it enough that the controller matches the sword in mass and moment of inertia about the center of mass, to guarantee that swinging one feels like swinging the other?
Do I need higher-order moments of the mass distribution, and how likely are they to produce perceptible differences?
Note that we can assume that the controller is always going to be held in the same way (we don't need to match moment of inertia of a virtual sword being held by the blade, for example).