A bit of a hypothetical situation for y'all here.
Let's say you want to test a video game's accurateness with regards to its physics; by seeing how closely the game's physics matches up with real-life physics (uses the same equations, and relations).
You don't have access to any of the game's code or physics processing, so you need to do it through experimentation. To narrow it down a bit more, you decide on using the gravity mechanics as a metric for the game's accurateness.
So you create two setups in game, and in real life; a free-fall setup, and a pendulum setup. Mass units are identical in real-life and in-game (kg), as are any distance units (m). You have ways to measure all properties in the game as in real-life (mass, distance etc.).
What would be your strategy to scientifically reach a conclusion about the game's accurateness to reality? Would you simply see if the 'g' values are identical in both the game and real-life? Or how would you go about it?
A complicated question, but would be interesting if anyone reaches a different conclusion than me. You can just put down any brainstorming or ideas, no need for fully formed proofed answers.