To someone moving on the edge of the disk, the disk is length contracted in the direction of travel. So to them, it is not a circle, no problems with geometry.
Euclidean geometry only holds for an inertial plane of simultaneity. By the end of this answer you should know when and how to use Euclidean geometry and what it means (or doesn't). And a collection of objects that together collectively looks like a uniformly rotating disk in one frame won't look like it in a different inertial frame. So it isn't a disk in the another frame.
Imagine the worldlines of the parts of a rotating disk. Draw time as the vertical axis. In the frame of the center the center worldline is vertical. In the frame of the center the other parts go in helixes. In the frame of the center is possible to have the parts all go in a circle (this requires forces to be applied to the parts, but that is how real disks rotate too).
Now in an inertially moving frame the hyperplane of simultaneity is tilted so that the spatial origin of the frame makes an equal angle with the 45 degree light cone as the observers wordline does. And it is vectors in this plane of simultaneity where euclidean geometry holds. (Minkowksi geometry holds everywhere, but it reduces to Euclidean geometry in a spacelike plane of simultaneity.)
In such a frame that is instantaneously comoving with some part of the disk the disk is an object that looks in the drawing like a stretched circle (we will get to the geometry later right now I want you to see which events we are talking a out in spacetime). The intersection of the worldlines of the object with the hyperplane of simultaneity of the frame is like a cylinder cut with a plane through the center of the cylinder. Only one plane gives a circular cross section, that is the frame of the center of rotation.
Now you know where Euclidean geometry applies and what it applies to. You can see from the spacetime diagram that these little vectors are all in some plane of simultaneity. And they trace out different events for different planes.
If instead of going straight to using euclidean geometry which only holds for events in some hyperplane of simultaneity for some inertial frame you could talk about spacetime geometry. This is always for events. For instance the world line of a particle is made up events so you can find the proper time of such a curved between two events. Or you can talk about the curve of spacelike separated points in some plane of simultaneity and find their proper length. And then you get that euclidean circumference we talked about. But not for a circle unless you pick the one frame where it is a circle.
But if you compare these spacelike curves in a plane of simultaneity they are clearly different events for different frames hence different curves so there is no reason to expect them to be the same in circumference. We are developing intuition for the correct Minkowski geometry to know when and if we can use Euclidean geometry.
For different points on the edge of the disk you get different planes of simultaneity each one making an equal angle with the the light cone there as the worldline makes with the light cone at that event. So each point on the edge and each time generates a different comoving frame.
I promised to talk geometry and you asked about length contraction.
If you have a rod at rest then its worldlines go straight up but to a moving observe the ends of the rod are the intersection of the worldlines of the ends with a hyperplane of simultaneity. The line segment might look longer in the drawing. But it is shorter metrically. That's because when we say the plane of simultaneity is Eeuclidean it means there are three independent vectors in the plane that are all positive unit length and they span the plane. For their point of view everything is euclidean. But we have to know which three vectors are the unit orthogonal vectors.
If the unit vectors in on plane (say, the xy plane) point in two directions then we can draw time as the z axis. Then to a frame moving in the x direction the unit y vector is still a unit spatial vector but now a vector that to the first frame looks like it points to the future and in the x direction is now a spatial vector (lives in the hyperplane of simultaneity). And it is a vector that looks longer in the original drawing that has unit length.
So the point is that spacelike vectors that look quite long in one frame can be unit length. The spacelike vectors that are unit length can be written as having tails at the origin and heads at $(\sqrt{x^2+y^2+z^2-1},x,y,z),$ which looks like a hyperboloid. The point is those vectors that in the drawing are close to the light cone are still unit length even though they look long.
In the frame comoving with a point on the edge the direction that looks elongated when you drew everything in the frame of the center is actually closer together. This is because those events if you trace them along the hyperboloid of same size spacelike vectors from the center of the disk end up smaller than the spacelike vectors going to the other points and the ones of largest size are just normal size the ones that didn't change as you switched frames.
So if you are moving in the x direction then your disk is the same length from end to end from $R\hat y$ of the disk to the $-R\hat y$ end of the disk but in the other direction it is shorter. This is for the frame comoving with that one point of the edge for that one instant.
But in that frame the object that is a disk on one frame isn't a disk. So you don't expect a formula for a circle to hold in another frame when you aren't applying it to a circle. And you are measuring different events anyway.