So, for context, I am trying to analyze how this basketball machine works: https://www.youtube.com/watch?v=FycDx69px8U
I have a basic understanding of how to calculate the new velocity of the ball after colliding with the backboard (assuming an elastic collision), but how would I approach finding a transform for the plane representing the backboard if I have a coordinate that the resulting trajectory should pass through?
In other words, given an incoming trajectory and a desired resulting trajectory after a collision, how would I find the plane (or normal vector representing that plane) that would create that resulting desired trajectory?
If there isn't a direct mathematical way to solve this, would I just sequence the different planes the trajectory can collide with and find one that fits a given set of parameters?