Timeline for Is ordering players by height beneficial in a game of tug of war?
Current License: CC BY-SA 3.0
11 events
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Apr 13, 2017 at 12:40 | history | edited | CommunityBot |
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S Jul 6, 2015 at 15:38 | history | bounty ended | CommunityBot | ||
S Jul 6, 2015 at 15:38 | history | notice removed | CommunityBot | ||
Jul 1, 2015 at 16:19 | answer | added | swapneils | timeline score: 0 | |
S Jun 28, 2015 at 14:14 | history | bounty started | Etheryte | ||
S Jun 28, 2015 at 14:14 | history | notice added | Etheryte | Draw attention | |
Jan 30, 2015 at 17:16 | answer | added | kristjan | timeline score: 2 | |
Jan 29, 2015 at 9:58 | comment | added | John Rennie | The participants don't stand up straight but instead lean at quite a shallow angle. By varying the angle of lean the players of different heights can keep the rope level. So I don't think the analysis you cite is correct. The requirement to vary the angle of lean to compensate for height differences may well have some effect, but offhand I'm not sure what that would be. | |
Jan 29, 2015 at 2:32 | history | tweeted | twitter.com/#!/StackPhysics/status/560626590133260289 | ||
Jan 29, 2015 at 0:28 | comment | added | dmckee --- ex-moderator kitten | Note: if you play the game properly (i.e. with a muddy pond between the teams) then the drawing is not to scale. | |
Jan 29, 2015 at 0:18 | history | asked | Etheryte | CC BY-SA 3.0 |