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The description of the movement of bodies by their position, velocity, acceleration (and possibly higher time derivatives, such as, jerk) without concern for the underlying dynamics/forces/causes.

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Range of a projectile such that final and initial heights aren't equal [closed]

The formula for the range of a projectile is: $$Range=\frac{v_0^2\sin2\theta}{g}$$ However, this only works when the final height is the same as the launch height. What about when it's not? I could us …
Yash Sah's user avatar