**Context:**
I'm creating a simulated VR billiard game and trying to get the physics as realistic as possible. I have a cue ball being hit with a cue across a surface with accurate friction values calculated from real-world trials. 

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**Question:**
According to [this](https://www.billiards.colostate.edu/physics_articles/Hierrezuelo_PhysEd_95_article.pdf) source:

Angular acceleration equals of a moving ball:
$$w = \frac{5g}{2r}{ μ_k t}$$
If we look at the rolling phase after sliding, does this mean that no matter how hard you hit the ball, the angular acceleration will always be the same (assume force acts on the center) as it is dependent on the radius and gravity only?


  [1]: https://www.billiards.colostate.edu/physics_articles/Hierrezuelo_PhysEd_95_article.pdf