I am writing a discrete event simulation engine. I am trying to figure out if there is anything that I cannot model. (As my system uses a time step as basic unit of change).
I can think of some phenomena Y that are only dependent on X... but then X is dependent on time. So in the end, Y is dependent on time.
In other words, I am trying to poke holes in my model, so that I can configure it optimally to be able to model as much as possible. Any suggestions on things are that are maximally time-independent would be very nice to hear.