To simulate light scattering on the rotating black hole we have used this paper and this code. First, we made animation for light beam scattering in the equatorial plane
For not equatorial plane the animation looks like
This animation shows difference of light orbits in the direction of rotation and in the counterrotating direction
Gravitational redshift is determined by the equation
$$1+z=\frac {\lambda _0}{\lambda _1}=\frac {\Sigma}{\rho \sqrt {\Delta}} (1)$$
where $\Sigma , \rho , \Delta $ - parameters of the Kerr metric are expressed in terms of radial and angular coordinates,
$$\rho ^2=r^2+ a^2 \cos ^2\theta, \Sigma ^2=(r^2+a^2)^2-a^2 \Delta \sin ^2\theta , \Delta = r^2+a^2- 2 M r$$
This question comes from consideration of gravitational red shift picture on the Wikipedia page, which is widely used. My animation is the analog of this picture in the Kerr metric. Is it correct to show redshift from red to blue when light coming to the border of ergosphere computed with equation (1)?
Second question comes from the answer on Do light experience Doppler shift along and against frame dragging? and answer on Gravitational lensing redshift around a Kerr black hole. How we can compute frame dragging effect on the light in the Kerr metric?
Update 1. Taken into account answer @Void the last picture has been recalculated. The new animation looks very different from above.