I am currently planning to implement wind force into a physics simulation and have a hard time figuring out how to best approach the problem. My main concern here is how consistent wind speed is. How much does wind speed normally variate over a distance of 100 meters high above ground for example? What factors cause such variation? How could this fluctuation be represented in a map? Are these changes between two points with gradual change or are they more abrupt? Is there a reasonably simple way of guessing the windspeed at a predetermined point in certain environments like a forest or an urban area? How about wind speed over time? How significant are they and can they be predetermined in any way? Is there any rythm to such changes to at least make realistic randomization possible? I want to make the simulation at least somewhat more precise than just using a static speed for an entire map, but have no idea how to go about it.
It would also be great if anyone could link me the necessary reference material on the subject I am seemingly unable to find.