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We have a lot of good Newtonian physics simulation software out there (Bullet, PhysX, Havok, etc.), but I see none good for simulating atomic interactions (going deeper). I like to build one for educational and gaming purposes, but I need some good references (book, paper, ...) to implement the logic. Any suggestions, critics, etc. are welcome. For now, I have been looking into dozens of WIKI papers, but all speak about the atomic structure and not about their interactions.

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I could find these for you:

  1. first article
  2. second one
  3. the third article
  4. a fourth one
  5. a last one, for which you have to click on the three dots, under, and click on PhET website... after which you arrive at a site where everything's free.

Maybe some can offer some help, and others can't. I don't know exactly what you're looking for.

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  • $\begingroup$ Thank you for the insights. Will start with something. Basic rules for atom interactions is Exactly what I need. Like if I put 2 atoms besides - do they repel or attract based on their properties and what happens when I smash 2 atoms together at current speed, and so on. I think the phet simulation gets close to what I need, but it's not complete and miss the theory behind that simulation. $\endgroup$ – John T Aug 16 '20 at 12:16

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