Computer-Generated Holograms: I'm completely lost. How are they physically implemented? I have been reading about holography, and I think I understand the general concept, but one thing that has me completely lost is how computer generated holography works in practice.
I think I get the basic idea behind how CGHs work. If we were to take a 3D object, like a Utah teapot, we could emulate the behaviour of an actual laser beam bouncing off the teapot and interfering with itself, thus forming the hologram. Now, here's where I'm confused: I've read about printing holograms (as in, with a regular printer), recording actual holograms on CCDs, patterning a holographic plate with the fringes using an LCD, and even holographic displays. What I don't get at all is how this is even vaguely possible? Aren't the interference fringes which make up the hologram much smaller than wavelength of light? Even if we had LCDs with massive resolution, wouldn't the diffraction limit prevent the using of them to pattern the plate, in the same way that visible light photolithography is nearing its physical limitations in the microfabrication? Basically, I've never seen a straight forward explanation of how computer holograms are actually transferred to the physical recording medium. As far as I know, it is possible, because there are companies currently doing it (such as Zebra Imaging). However, reading over patents and other papers in the literature yielded no clear understanding of how this really works, most authors seems to gloss over the implementation, and often seemingly contradict themselves. It was my understanding that one needed an electron microscope to actually make out the fringes because they are so small. If this is the case, why does one not need an electron microscope to etch the fringes?
 A: The distance between the typical adjacent lines in a hologram is comparable to or longer than the wavelength of the light we use. After all, the lines arise from interference and the interference depends on the relative phase.
If you consider the distance of points H1, H2 from two generic points A, B and calculate the distances, the difference between H1-A and H1-B distances will differ from the difference between H2-A and H2-B by a distance comparable to the distance between H1 and H2 themselves. So the wave is imprinted in the hologram.
However, when the object we are visualizing is sufficiently far from the screen in the normal direction, the change of the phase will actually be much smaller which means that the lines on the photographic plates will be much further from each other than the wavelength. This should be known from double-slit experiments and diffraction gratings.
At most, you need the resolution of the hologram to exceed one pixel per the wavelength of the light. That's comparable to 0.5 microns. Invert it and you get 5,000 wave maxima per inch. That's close to the dots-per-inch resolution of some best printers.
However, the condition above is one for a really fine hologram. In reality, you can make a hologram even when its resolution is worse than that. Note that when we look at the hologram, in each direction we see the result of the interference of pretty much all the points on the screen - it's some kind of a Fourier transform. Because there are so many points that interfere, they can effectively reconstruct the subpixel structure of the image.
It's also a well-known fact that you may break a hologram into pieces and you may still see the whole object in each piece.
A: 
Aren't the interference fringes which make up the hologram much 
  smaller than wavelength of light? 

Nope, they're a big larger.
Example: two beams crossing at 90deg, insert a film plane, and the fringe spacing will be sqrt(2) of the wavelength, or 1.41x longer.  (That's with the film plane perpendicular to the line between the two beams.)   If the angle between the beams is smaller, the fringe-spacing will be larger.   The easiest holograms to record position the object very close to the reference beam origin, so the angles remain very small, and the fringes very wide.  That's how those "holospex" glasses work, the ones converting your night-time bokeh into snowflakes or dollar-signs.  Those are small-angle conventional holograms, so the color smearing remains fairly small.

Even if we had LCDs with massive resolution, wouldn't the diffraction limit prevent the using of them to pattern the plate

Not with contact-printing, or when using UV to duplicate a visible-light diffraction pattern.   Or, see below, step-repeat.

I've never seen a straightforward explanation of how computer 
  holograms are actually transferred to the physical recording medium. 

In old CIRCUIT CELLAR magazine they had a hobbyist CGI hologram project.  You printed out your synthetic hologram as 300DPI laserprinter pages.   Then photographed it onto slide film. In your "virtual holo" equations, as long as the angular size of the hologram and the ref-beam angles were small (and NOT 90deg as above,) then the resulting fringes on the developed film were at least a few wavelengths across.   I never tried that, but did notice that an 8-1/2in page would end up as about 2mm wide on the slide transparency.
All the above explanation applies to conventional holograms, the "off-axis holography" type, which requires lasers for viewing.   Benton Rainbow holograms are completely different, since Benton's trick makes them frequency-independent, and therefore site-independent.  We actually can scribe the individual fringes of a White Light hologram onto a flat sheet, then view the resulting 3D image in sunlight or a bright pointsource illuminator.
I released it online as a science-fair project.  A decade later, several artists including Tristan Duke of MIT took it forward as an art form, and now they appear as rotating "abrasion holograms" on vinyl record albums, by Jack White, Rush 2112 re-release, and a Star Wars soundtrack release.

If this is the case, why does one not need an electron microscope 
  to etch the fringes?

The easy way is to simply use two beams to put interference patterns directly on film!  This is "step-and-repeat" printed holography, where each pixel written onto the film is a diffraction grating created by two off-axis laser beams.  Two simple beams would create a parallel grating.  If one of the beams is actually the light reflected off an object (or off a low-res LCD,) then each pixel contains a diffraction grating which stores a 2D image of the entire object, as viewed from one particular position.   To make a 3D object, let the LCD image change for each pixel in the raster, so the LCD displays a 2D view of a 3D object as seen from different viewpoints (seen from each pixel's position.)   That's what conventional holograms are: like a "window screen" where each little square contains a large 2D view of a 3D object.
