I'm making a game and I need to figure out the exact point on a hilly surface where the car will land after the jump.
So since this is a game, it's very easy for me to figure out the start position, velocity angle and speed of the car. However, I'm not sure how to calculate many points along the curved line the car will follow as it falls to the ground. All the examples I've been able to find either assume the ground is flat, or assume I know what the final elevation will be.
Basically, what I have been unable to find is a formula where I can put in a X distance and figure out what the Y is on that curve. If anyone could point me in the right direction, that would be incredibly helpful.