A problem in deriving Lorentz transformation from homogeneity and isotropy of spacetime and the principle of relativity I'm trying to understand a step in a derivation of the Lorentz transformation, that my professor gave in class. We start assuming the homogeneity and the isotropy of the 4 dimensional spacetime and then we consider two inertial frames of reference $S$ and $S'$, with $S'$ moving at speed $v$ along the $x$-axis of $S$. We also assume that $S$ and $S'$ have parallel axes and their origins coincide at time $t=0$ in $S$. So a general transformation between the coordinates of $S$ and $S'$ respectively is,
\begin{align}
t\qquad &\to\qquad t'=T(t,x,y,z,v)\\
x\qquad &\to\qquad x'=X(t,x,y,z,v)\\
y\qquad &\to\qquad y'=Y(t,x,y,z,v)\\
z\qquad &\to\qquad z'=Z(t,x,y,z,v) \ .
\end{align}
Then, applying homogeneity we find that the transformation must be linear, so
\begin{equation}
\begin{pmatrix}t'\\x'\\y'\\z'\end{pmatrix}=A(v)\begin{pmatrix}t\\x\\y\\z\end{pmatrix} \ ,
\end{equation}
where $A(v)$ is a $4\times4$ matrix. Using the principle of relativity we find that directions perpendicular to the motion don't change, so
\begin{equation}
A(v)=\begin{pmatrix}A_1(v)&A_2(v)\\\mathbf{0}&\mathbf{1}\end{pmatrix} \ ,
\end{equation}
where $A_1(v)$ and $A_2(v)$ are $2\times 2$ matrices, and $\mathbf{0}=\begin{pmatrix}0&0\\0&0\end{pmatrix}$, $\mathbf{1}=\begin{pmatrix}1&0\\0&1\end{pmatrix}$. Now comes the step that I don't understand, it says that:

From the isotropy of space, follows that $A_2(v)=\mathbf{0}$

Can please someone help me to understand how the isotropy of space have this implication?
 A: I have a feeling there should be a physical reason for the off-diagonal elements both having to be zero, but I can't think of one off-hand. Here's another way to show it, though:
Consider, for example, a point particle whose rest frame is $S^\prime$. To you, the observer sitting in $S$, this particle would be moving away along your $x$ axis. Now, what about the $y$ and $z$ axes? Well, they shouldn't be important here, as these directions are orthogonal to the motion of the particle. In other words, once you have chosen your $x$ axis to be along the direction of motion of the particle, you have an infinite number of $y$ and $z$ axes that can be chosen -- all related by simple rotations around the $x$-axis -- which must all give the same $A(v)$ matrix. This is one of the assumptions of isotropy.
Suppose, instead of the $(t,x,y,z)$  you used $(t,x,Y,Z)$, where $Y$ and $Z$ are two different mutually perpendicular directions that are also perpendicular to $x$. Since space is isotropic, your definition of $y$ and $z$ should not affect your transformation matrix, and so
$$\begin{pmatrix}t^\prime\\x^\prime\end{pmatrix} = A_1(v) \begin{pmatrix}t\\x\end{pmatrix} + A_2(v) \begin{pmatrix}y\\z\end{pmatrix}$$
$$\begin{pmatrix}t^\prime\\x^\prime\end{pmatrix}  = A_1(v)\begin{pmatrix}t\\x\end{pmatrix} + A_2(v) \begin{pmatrix}Y\\Z\end{pmatrix}$$
Or $$A_2(v) \begin{pmatrix}y\\z\end{pmatrix} = A_2(v) \begin{pmatrix}Y\\Z\end{pmatrix}$$
It should be intuitively clear that since $Y$ and $Z$ could be any possible orthogonal set (also orthogonal to $x$), this must mean that $A_2(v)=\mathbf{0}$, but if you wish to be a little more rigorous, these new $Y,Z$ axes can be obtained from $y,z$ by rotation of some angle $\theta$ around the $x$ axis, and so 
$$\begin{pmatrix}Y\\Z\end{pmatrix} = R(\theta) \begin{pmatrix}y\\z\end{pmatrix},$$ where $R(\theta)$ is the usual rotation matrix. The above equality then means that for any arbitrary value of $\theta$, 
$$A_2(v) \left(\mathbf{1} - R(\theta) \right) = \mathbf{0}.$$
Since $\theta$ and $v$ are both arbitrary, it must be that $A_2(v) = \mathbf{0}$.
