# How to simulate an explosion in space [closed]

I have a simulation of some bodies orbiting each other in space, and I would like to add explosions to it to see how the behave, but I don't know how to do it.

Sorry if this is has been asked before, but physics isn't my strength and I don't even know where to begin my google search.

## closed as unclear what you're asking by G. Smith, Thomas Fritsch, John Rennie, Jon Custer, Aaron StevensSep 20 at 17:40

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Typically orbital motion simulations involve solving the equations of motion in the form, \begin{align} \frac{\mathrm d\mathbf x}{\mathrm dt}&=\mathbf v\\ \frac{\mathrm d\mathbf v}{\mathrm d t}&=\frac{1}{m}\mathbf F \end{align} Normally the force is just the gravitational force between bodies.
However, you may be able to use the Sedov solution to the blast wave & determine the distance from the explosion's origin at time $$t$$ and the pressure as a function of the distance. Adding this into your code will be a bit less intensive than a whole multi-dimensional hydrodynamics solver, but it won't be with out some difficulty as the Sedov solution does involve some root-finding.