Basically, I have a major problem on my hands.
As part of an assignment, I have been given a set of 3D points, as well as the time between them, and nothing else, and I'm supposed to find the tangential and normal velocities and accelerations between each point.
Now, I know that (tangential) velocity can be easily calculated simply by taking the differential of position over time, and that (tangential) acceleration can also be easily calculated by taking the differential of (tangential) velocity over time.
However, finding the normal velocities and accelerations is where I get stuck. I can find absolutely no information on how a normal velocity is calculated, except for the fact that any velocity vector can be broken down into its tangential and normal components.
However, since by calculating the (tangential) velocities by taking the differential of position over time, that means that the velocity vector IS the tangential velocity vector. Does that mean that the normal velocity for each and every point is just 0? That doesn't sound right to me.
Regarding normal acceleration, I have no idea how it's supposed to work in 3D, because we need the radius of a circle to be able to calculate that, but how do I calculate the radius of a sphere in 3D, given only two points?
Any help on this problem is greatly appreciated. This thing's driving me insane.