Application of mean of speed distribution Preface
The definition of average speed of an object is defined by the distance travelled over time:
$$v_{avg} = \frac{x_2 - x_1}{t_2 - t1}$$
The interpretation of speed is that when you multiply speed with the time interval, you should get the distance you travelled at this interval. However, it does not measure the local variation so a better definition is the instantaneous speed:
$$v = \lim_{\Delta t\rightarrow0} \frac{\Delta x}{\Delta t}$$
The above are very standard stuff for introduction mechanics course.
Average speed with equal segments
Now, if we have speed for consecutive paths with equal length, beginner students often  commit an error. They may use the following:
$$v_{avg} = \frac{1}{2}(v_1 + v_2)$$
as average speed between the start point and ending point, which is WRONG in general. The correct way to obtain the effective average speed is 
$$v_{avg}=\left(\frac{1}{N}\sum_{i}^{n}v_{i}^{-1}\right)^{-1}$$
Mean of varying speed measurements for the same path
Now, suppose that there is a situation that the distance between a starting point and an ending point is fixed. Now, there are experiments to measure the time spent by the traveller (or vehicle, or particle) moving along this path multiple time. Because the time it takes is always different, so we can obtain a list of speed $v_1, v_2, v_3, ..., v_n$ that differ with each other. Presumably there is a corresponding speed distribution $\mathcal{P}(v)$ for the speed travelling along this path. The mean of the speed distribution is given by:
$$\left\langle v\right\rangle = \int_0^\infty \mathcal{P}(v) dv  \approx \frac{1}{N} \sum_i^n v_i$$
Note that it is different from the average speed that defined at the first part. It is the mean of the speed distribution function and it is similar to the "wrong $v_{avg}$" discussed in the previous part. Please do not mix it up with the average speed defined above.
So my question: I am seeking an interpretation of this quantity $\left\langle v\right\rangle$, that is, I want to know the situations/problems that this idea of $\left\langle v\right\rangle$ can be applied.
 A: Suppose an object travels through a fluid at low Reynolds number.  Then the drag force on it is proportional to its velocity.  In an talk called "Life at Low Reynolds Number", Ed Purcell wrote about bacteria swimming at low Reynolds number,

 For these animals inertia is totally irrelevant. We know that F=ma, 
but they could scarcely care less. I'll show you a picture of the real animals in a bit but we are going to be taking about objects 
which are the order of a micron in size... In water where the 
kinematic viscosity is $10^{-2}$ cm/sec these things move around with a typical speed of $30$ micron/sec. If I have to push that animal 
to move it, and suddenly I stop pushing, how far will it coast before it slows down? The answer is, about $0.1$ angstrom. And it takes it about $0.6$ microsec to slow down. I think this makes it clear what 
low Reynolds number means. Inertial plays no role whatsoever.
Thus, if you're a bacterium, then energy you need to use to take a stroll can be calculated solely from the energy needed to overcome drag.  The drag is proportional to velocity, so the energy needed to travel a certain distance is proportional to the velocity you travel at while doing it.
The mean of the speed distribution, defined by
$$\langle v \rangle = \int_{path} v(x) dx$$
is proportional to the energy expended per unit distance traveled.
A: The usual (and correct) method is to take the average speed over time. What you are defining is the average speed over distance. In computing average speeds, we have to take the average over time basically because speed has time in the denominator. That is, distance is given by the product of velocity and time so in computing distances correctly we have to average over time. In other words, what we seek is proportional to time.
An area where the reverse definition would be appropriate is one where we are looking for an effect that is proportional to distance, but still depends on velocity. An example might be the wear and tear on roads, as a function of the speeds of the vehicles driving on it. Or a computation of the number of fatalities per mile. Average fuel consumption in gallons per mile might do the trick.
