# How to prove that any rotation can be represented by 3 Euler angles

How can one prove that any rotation of a rigid object in 3-dimensional (3D) space can be represented by a sequence of three rotations around pre-fixed axes by 3 Euler angles? I see this statement in many textbooks, but so far I did not find a proof of the statement.

I do understand that 3 parameters are generally needed to represent rotation of a 3D object (e.g. from Goldstein, Poole, and Safko, Classical Mechanics, 3rd Ed. Ch. 4). However, I can not be sure that 3 Euler angles can be such 3 parameters.

For now, I accept that, for any 3D rotation, there exists a unique matrix in the group SO(3) that transforms the coordinates of a point in the rotated object. I also accept that such a matrix for the rotation around the $z$-axis by angle $\alpha$ is expressed as $$R_z (\alpha) = \begin{pmatrix} \cos \alpha & \sin \alpha & 0 \\ -\sin \alpha & \cos \alpha & 0 \\ 0 & 0 & 1 \end{pmatrix},$$ and that rotation around $y$-axis has a similar matrix representation. Therefore, I understand that for a given $A \in \mathrm{SO}(3)$, I can calculate the Euler angles by comparing 3 elements of $A$ (e.g. some of the elements in the 3rd row and 3rd columns in the convention adopted below) with the following product of 3 matrices corresponding to the rotations by 3 Euler angles, $$R_z (\alpha) R_y (\beta) R_z (\gamma) = \begin{pmatrix} \cos \alpha & \sin \alpha & 0 \\ -\sin \alpha & \cos \alpha & 0 \\ 0 & 0 & 1 \end{pmatrix} \begin{pmatrix} \cos \beta & 0 & -\sin \beta \\ 0 & 1 & 0 \\ \sin \beta & 0 & \cos\beta \end{pmatrix} \begin{pmatrix} \cos \gamma & \sin \gamma & 0 \\ -\sin \gamma & \cos \gamma & 0 \\ 0 & 0 & 1 \end{pmatrix}.$$ However, I can not be sure if the calculated Euler angles always equate the other elements not used in the calculation.

Is there a simple proof without going through much algebraic manipulation?

• "How can one prove that any rotation of a rigid object in 3-dimensional (3D) space can be represented by a sequence of three rotations around pre-fixed axes by 3 Euler angles?" But this is not how the Euler rotations work - the axis of the second and third rotation (represented by the matrices in the above matrix sequence) are not pre-fixed, but depend on the previous rotations. Cf. en.wikipedia.org/wiki/Euler_angles Commented Sep 16, 2015 at 19:55
• Sometimes Euler angles fail, when you have a degenerate system. So there can't be a proof since it won't work for all cases. Also since you don't have to use Euler angles, but can use other methods it means that Euler angles are not a unique representation of rotations. Commented Nov 3, 2015 at 6:44
• @JohnAlexiou Even in the degenerate case (aka "gimbal lock"), Euler angles do not fail in the sense that a solution does not exist. The problem is that the solution is not unique in the case of gimbal lock. Commented Nov 16, 2022 at 11:11
• @JánLalinský This question asks about extrinsic Euler sequences, a series of three rotations about axes in the original coordinate system. You wrote about intrinsic Euler sequences, a series of three rotations axes that have been rotated. The are mathematically related: Simply reverse the order. Commented Nov 16, 2022 at 11:21

An algorithm that solves for $\alpha$, $\beta$, and $\gamma$ for any given proper 3×3 rotation matrix constitutes a constructive proof.

$$R_z (\alpha) R_y (\beta) R_z (\gamma) = \begin{pmatrix} \cos \alpha & \sin \alpha & 0 \\ -\sin \alpha & \cos \alpha & 0 \\ 0 & 0 & 1 \end{pmatrix} \begin{pmatrix} \cos \beta & 0 & -\sin \beta \\ 0 & 1 & 0 \\ \sin \beta & 0 & \cos\beta \end{pmatrix} \begin{pmatrix} \cos \gamma & \sin \gamma & 0 \\ -\sin \gamma & \cos \gamma & 0 \\ 0 & 0 & 1 \end{pmatrix}$$

Multiplying this out yields $$R_{zyz} = R_z (\alpha) R_y (\beta) R_z (\gamma) = \begin{pmatrix} \text{hot mess} & \text{hot mess} & -\cos\alpha \sin\beta \\ \text{hot mess} & \text{hot mess} & \phantom{+}\sin\alpha \sin\beta \\ \sin\beta \cos\gamma & \sin\beta \sin\gamma & \cos\beta \end{pmatrix}$$

Note that the last element of the last row is $\cos\beta$. Given some proper rotation matrix $R$, one can find $\beta$ by taking the inverse cosine of that element: $$\beta = \arccos(R_{3,3})$$ Note that the other two elements of the last column yield an expression for $\alpha$, and that the other two elements of the last row yield an expression for $\gamma$:

\begin{aligned} \alpha &= \arctan\left(\frac{\phantom{+}R_{2,3}}{-R_{1,3}}\right) \\ \beta &= \arctan\left(\frac{\phantom{+}R_{3,2}}{\phantom{+}R_{3,1}}\right) \end{aligned} You'll need to use the two argument version of $\arctan$ to disambiguate between (for example) 60 degrees (pi/3) and 240 degrees (4/3*pi). I'm not going to go through the math, but this solution replicates the "hot mess" that I ignored.

There's one issue with this solution, and that's when $\sin\beta = 0$. This happens when $R_{3,3}$ is ±1. The remaining elements in the last column and last row are identically zero in this case. This is called "gimbal lock". My "hot mess" becomes a lot simpler in this case: $$R_{zyz} = \begin{pmatrix} \pm\cos(\alpha+\gamma) & \pm\sin(\alpha+\gamma) & 0 \\ \mp\sin(\alpha+\gamma) & \mp\cos(\alpha+\gamma) & 0 \\ 0 & 0 & \pm 1 \end{pmatrix}$$ You can solve for $\alpha+\gamma$ in the case of gimbal lock, but there is no unique solution for $\alpha$ and $\gamma$. That's okay; just choose an arbitrary value (typically zero) for $\gamma$ (or $\alpha$) and solve for the other given that you can solve for $\alpha+\gamma$.

Your zyz sequence is rather odd, in two regards. The canonical Euler rotation sequence is a rotation about z followed by a second rotation about the once-rotated x axis followed third rotation about the twice-rotated z axis. Yours is a rotation about the initial z axis, followed by a second rotation about the initial y axis, followed by a third rotation about the initial z axis. Those are but two of the twenty four different rotation sequences that are oftentimes called Euler angles. In all twenty four cases, you'll find that

• Exactly one element of the rotation matrix is either $\sin \beta$, $-\sin\beta$, or $\cos \beta$, where $\beta$ represents the second rotation in the sequence (which lets you solve for $\beta$),
• That the other four elements on the same row / same column as this special element are not a "hot mess",
• Except in the case of gimbal lock, these yields unique solutions for the other two elements of the rotation sequence, and
• In the case of gimbal lock, you can solve for $\alpha+\gamma$ or $\alpha-\gamma$. In that case, arbitrarily choose a value for $\gamma$ (typically zero) and you'll be able to find $\alpha$.
• This has to be an aside, because the link that follows will disappear in a few months when google takes down googlecode.com. Seven years ago I came up with what I thought was a clever algorithm for handling all 12 intrinsic Euler angles. A NASA civil servant wanted me to publish this. I did the appropriate literature search and found I wasn't as clever as I thought. A very similar algorithm had been published in a computer graphics text. Since my solution wasn't unique, the ITAR nonsense didn't apply, and that civil servant converted my code to Java for use in a smack down contest. ... Commented Sep 16, 2015 at 4:55
• ... and here's the result: uahuntsville-siso-smackdown.googlecode.com/svn-history/r3/trunk/… . Commented Sep 16, 2015 at 4:56
• I would add a minor detail that for $\beta = \arccos(R_{3, 3})$ to give us a real angle $\beta$ it is necessary that $|R_{3, 3}| \le 1$. Fortunately this is guaranteed because $R_{zyz}$ is an orthonormal matrix. Commented Sep 12, 2021 at 14:14
• While google code is long gone, the wayback machine still has that algorithm: web.archive.org/web/20160103223542/http://… . Commented Sep 15, 2021 at 9:13

There's a constructive proof that can be understood intuitively. I assume z is vertical and y is forward/backward. You rotate the object about the z-axis until the top is somewhere on the xz plane i.e. y=0. This makes the top of the object point perpendicular to the y-axis, so you can rotate about the y-axis until it points up. And now you just need to rotate it on the z-axis until forward points in the right direction.

If you want to know what the original rotation was, just take the opposite of each of those steps and put them in reverse order. For example, if you rotated 10°, -30°, 50°, then to get the original rotation from the correct rotation it's just -50°, 30°, -10°.

This sequence of operations can always be done regardless of how an object is oriented. It's not necessarily unique. If up is already pointing up, then it will be on the correct plane no matter how much you rotate about the z-axis. But the point is that there is some rotation about the z-axis that leaves it on the correct plane, which there is.

Edit:

If you want something strictly more mathematical, suppose you have an orthogonal frame of vectors, $x = (x_1,x_2,x_3), y = (y_1,y_2,y_3),$ and $z = (z_1,z_2,z_3)$.

$z$ is the top of the object, so first we rotate it so $z'_2 = 0$. We just rotate it by $\arctan\frac{z_2}{z_1}$, and it ends up pointing at $z' = \left(\pm\sqrt{z_1^2+z_2^2},0,z_3\right)$. And rotate it another $180^\circ$ if that got a negative instead of a positive, so it's $z' = \left(\sqrt{z_1^2+z_2^2},0,z_3\right)$. $\arctan\frac{z_2}{z_1}$ is only really undefined in the case of $z_1=z_2=0$, in which case don't rotate it at all.

Now we rotate on the $y$-axis by $\arctan\frac{\sqrt{z_1^2+z_2^2}}{z_3}$ and we get $z'' = \left(0,0,\sqrt{z_1^2+z_2^2+z_3^2}\right)$ which must be $(0,0,1)$ since it's a unit vector. Again, if it's undefined, we don't need to rotate it.

Since $y \perp z$ and we're only rotating, $y'' \perp z''$.

From there, we know $y''_3 = 0$, so we have $y'' = (y''_1,y''_2,0)$.

Just rotate it on the $z$-axis by $\arctan\frac{y''_1}{y''_2}$ plus an extra $180^\circ$ if it faces the wrong way, and we get $y''' = \left(0,\sqrt{y''^2_1+y''^2_2},0\right)$. And that's just $(0,1,0)$, since it's a unit vector.

In this case $y''_1$ and $y''_2$ can't both be zero, so we don't have to worry about $\arctan$ being undefined at all.

Since we rotated on the $z$-axis, and $z''$ was already on the $z$-axis, $z''' = z''$.

All we have left is $x$. Since $x = y \times z$, and we're only rotating, $x''' = y''' \times z'''$.

$x''' = (0,1,0) \times (0,0,1)$

$x''' = (1,0,0)$

• Dear Daniel. I'd really like to understand this reasoning. Could you define the "top" of the object. Also, if you could reword it so that your "object" is an orthogonal frame of unit vectors $\hat{X}^\prime,\,\hat{Y}^\prime,\,\hat{Z}^\prime$ and describe their images after each constituent rotation, I think it will be much clearer. Commented May 28, 2015 at 1:03
• Thanks Daniel. Cool and intuitive. I am almost convinced, but I think we can be more precise in a way suggested by WetSavannaAnimal aka Rod Vance. Commented May 28, 2015 at 1:29

For convenience, I would first like to change the sign convention. That is, $$R_{z}(\alpha) = \begin{pmatrix}\cos\alpha&-\sin\alpha&0\\\sin\alpha&\cos\alpha&0\\0&0&1\end{pmatrix},\quad R_{y}(\beta) = \begin{pmatrix}\cos\beta&0&\sin\beta\\0&1&0\\-\sin\beta&0&\cos\beta\end{pmatrix},\quad R_{z}(\gamma) = \begin{pmatrix}\cos\gamma&-\sin\gamma&0\\\sin\gamma&\cos\gamma&0\\0&0&1\end{pmatrix},$$ and we consider $$R(\alpha,\beta,\gamma) \equiv R_{z}(\alpha) R_{y}(\beta) R_{z}(\gamma).$$

Next, recall that the 3D rotation matrix $R(\alpha,\beta,\gamma)$ is uniquely determined by specifying where the three unit vectors $\hat{e}_{1}\equiv(1,0,0)^{T}$, $\hat{e}_{2}\equiv(0,1,0)^{T}$, and $\hat{e}_{3}\equiv(0,0,1)^{T}$ are mapped to. [These are in fact the three columns of $R(\alpha,\beta,\gamma)$.]

It is straightforward to check that $\hat{e}_{3}$ is mapped to $$\hat{e}_{3}^{\prime}\equiv R(\alpha,\beta,\gamma)\,\hat{e}_{3} =(\sin\beta\cos\alpha,\sin\beta\sin\alpha,\cos\beta)^T \equiv \hat{n}(\beta,\alpha),$$ where $\hat{n}(\beta,\alpha)$ is the unit vector with the polar angle $\beta$ and the azimuthal angle $\alpha$. Observe that by tweaking $\alpha$ and $\beta$, we can make $R(\alpha,\beta,\gamma)\,\hat{e}_{3}$ to be any unit vector we choose.

Next, suppose that we fix $\alpha$ and $\beta$, and set $\gamma=0$. We have $\hat{e}_{3}^{\prime} = \hat{n}(\beta,\alpha)$, and the two unit vectors $\hat{e}_{1}^{\prime}$ and $\hat{e}_{2}^{\prime}$ (defined analogously to $\hat{e}_{3}^{\prime}$) satisfy the following conditions:

(1) Both lie on the plane that is perpendicular to $\hat{n}(\beta,\alpha)$ and contains the origin.

(2) They have a fixed orientation [because $\mathrm{det}R(\alpha,\beta,\gamma)=1$].

(3) $e_{1}^{\prime} \perp e_{2}^{\prime}$.

By further rotating about $\hat{n}(\beta,\alpha)$ by an arbitrary angle $\gamma$, we can adjust $\hat{e}_{1}^{\prime}$ and $\hat{e}_{2}^{\prime}$ to be any two unit vectors satisfying the constraints stated above. Hence, an arbitrary 3D rotation matrix $M$ can be represented by $$M = R_{\hat{n}(\alpha,\beta)}(\gamma)R(\alpha,\beta,0) = R_{\hat{n}(\alpha,\beta)}(\gamma) R_{z}(\alpha)R_{y}(\beta).$$ Here, $\alpha$ and $\beta$ determine $M \hat{e}_{3}$, and for a fixed $M \hat{e}_{3}$, $\gamma$ determines $M \hat{e}_{1}$ and $M \hat{e}_{2}$.

Now notice that $R(\alpha,\beta,0)$ maps the $z$ unit vector (i.e., $\hat{e}_{3}$) to $\hat{n}(\alpha,\beta)$. Hence, $$R_{\hat{n}(\alpha,\beta)}(\gamma) = R(\alpha,\beta,0) R_{z}(\gamma) R(\alpha,\beta,0)^{-1},$$ and $$M = R_{\hat{n}(\alpha,\beta)}(\gamma)R(\alpha,\beta,0) = R(\alpha,\beta,0) R_{z}(\gamma) = R_{z}(\alpha)R_{y}(\beta) R_{z}(\gamma) = R(\alpha,\beta,\gamma).$$