Movement of a cylinder filled with water Not long ago I was pretty bored at a dinner and I started playing with a water bottle that was not empty: I've been quite interested in its behavior when putted on its side and pushed: the bottle of course starts rolling, but its movement seems quite complex. 
I've been trying to obtain the equation governing this kind of system (an analytical solution would be nice too, but I have no idea if it can be found or not), but I really can't start.
Here is the model I use. I might have forgot to include some things, or maybe some assumptions are just wrong, so feel free to modify it if you think it can be improved. The following (awful) picture represents the initial situation. The only external force considered is the gravity $\vec{g}$ and it is uniform.

Modelisation of the bottle :
I consider the bottle as an infinite rigid cylinder of radius $r$, so that the problem can be considered two-dimensional (side effects are neglected). The mass distribution of this cylinder / circle is uniform. When not a rest, it is rolling without slipping on the rigid horizontal floor: the point of contact between the cylinder and the floor, $A$, has always a zero velocity: $\vec{v_A} = \vec{0}$.
Modelisation of the water :
Inside the cylinder there is a water (represented in blue on the picture) and air. I do
 not think that air really matters, so only the behavior of the water is to be studied. 
The mass of the water  is constant (the bottle is not leaking). We can assume that $r$ is more than a few millimeters, so that capillary effects can be neglected (as a consequence the free surface is initially horizontal). Water can be considered as an incompressible fluid, but I think that unfortunately viscosity has to be taken into account.
The movement :
Now let's say we push the cylinder (or equivalently we states its acceleration) along the $x$ axis at $t=0$. What happens ? I would like to get the differential equation verified by $x_O(t)$ (the position of the center of cylinder).
I see two big issues: firstly the center of gravity of this system is always changing, and secondly it seems hard to find the force from the water acting on the cylinder. I actually really don't know how to start. How would you study this ?
 A: Great problem! Simple to state, incredibly complex to solve.
I have three suggestions:


*

*I'm not sure that it's a good idea to consider an infinite cylinder. It will have an infinite mass an might just sit there.

*Your question is not formulated very precisely. To study the time evolution of a dynamical system you need to fully specify it's initial conditions. In your case you should specify the speed (and position) of the cylinder as well as the state of the water. The second specification might be quite tricky. You need to specify the velocity field of the water as well as the shape of its interface with the air. Moreover you need to make sure that the velocity field is incompressible $\boldsymbol{\nabla}\cdot \boldsymbol{v}=0$, and that the physical boundary conditions are enforced at the interior edge of the cylinder. If you have a non-vanishing viscosity the velocity field must match the velocity of the cylinder when the water touches it. In conclusion, it gets really complicated.

*It might be simpler to place you cylinder on an inclined plane. Then your cylinder speeds up at first, but reaches a constant speed once the viscosity of the water is able to dissipate the gravitational potential energy as it is converted to kinetic energy. You can then look for a steady state without having to worry about initial conditions. I guess that depending on the inclination of the plane, there will be different regimes. For small inclinations the speed of the cylinder might saturate and you might find a steady state with the water surface being smooth. Then if your plane is steeper you might (???) find another steady state with turbulent water in the cylinder. Finally for a very steep plane, you will find no steady state. The water will just stick to the edge of the cylinder and roll with it as it accelerates down.
I would start with the third quasi-stationary regime (accelerating cylinder with water turning with it). It looks like it's the simplest. You could try to find out the minimum speed above which it is realised.
