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Long cone cells in the human eye are most sensitive to 570-nm wavelengths which are more like spectral "yellow" than spectral "red" and short cone cells are more to 440-nm wavelengths which are more like spectral "violet" than spectral "blue" 1 2. Then why does the additive color model use red, green, blue instead of yellow, green and violet? Is it harder to make red by mixing spectral "yellow" and "violet" than it is to make yellow by mixing spectral "red" and "green"? Would a hypothetical "YGV" model allow for a wider or a narrower gamut than the RGB model? Even if it would allow for a wider one, would we be able to perceive such a gamut?

Note: By 'spectral "yellow"', I really mean 'spectral "yellow"' in white light, not "yellow" as in the subtractive model. 'Subtractive "yellow"' is not the same as 'spectral "yellow"': the former is the result of 'spectral "red"' and 'spectral "green"' in white light filtered out by the ink pigment and perceived by the human eye as "yellow", while the latter is actual 'spectral "yellow"' in white light. Common parlance has always been the worst to describe the concept of "color", because people can mean very different things by "red", "green", "blue", "yellow", "brown", etc. For example, "brown" is a "color" different from "orange", but in fact it is simply a dark shade of the "orange" hue (which is 'spectral "orange"'), and hue may also be referred to as "color".

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    $\begingroup$ There are some useful diagrams, and relevant information in the Wikipedia article on gamut. $\endgroup$
    – PM 2Ring
    Jun 24, 2019 at 10:11

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Let's try what you're proposing to do. I.e., take primary colors as follows:

  1. Yellow ­— suppose it's the purest possible yellow, like spectral 571 nm color
  2. Green — leave it at the sRGB position, since you don't seem to propose to replace it
  3. Violet — let's take e.g. spectral 430 nm color

What we get is shown in the picture below. The colored triangle here is the sRGB gamut. The black dot is the sRGB white point, and the dashed line is the border of the gamut you proposed. The coordinates are $u'$ and $v'$ chromaticity coordinates from the CIELUV color space.

gamut

See that you've simply dropped the whole red part of the gamut. Notice also how much smaller in general your gamut is compared to sRGB, and sRGB isn't even able to represent all of the most common colors encountered in daily life (it isn't a superset of Pointer's gamut).

There's another shortcoming of your proposal: luminous efficacy of the primaries. While the yellow has no problem, violet has one. Luminous efficacy of sRGB blue (whose dominant wavelength is about 465 nm) is about 0.74, while that of violet 430 nm is about 0.12, which is about 7 times lower. This means you need to produce higher power to achieve the same luminosity of the primary, which results in higher power consumption, increased rate of degradation of some types of displays, and higher strain on the eyes.

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    $\begingroup$ Visually concise! I'll award you when I can! $\endgroup$ Jun 29, 2019 at 3:34
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    $\begingroup$ I'm sure it's due to my ignorance of CIELUV, but I'm not convinced by your drawing. On what basis is the new triangle drawn in the same coordinates as the old triangle? What is the layman's explanation for the fact that the cones respond to yellow but really they respond to green? $\endgroup$ Jan 11, 2020 at 2:04
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    $\begingroup$ @MihaiDanila I'm not sure what your question is. The cones behave the same regardless of what color space you choose. I could plot this in the xy chromaticity coordinates, this would make little difference, just stretch the diagram. And the L and M cones do respond both to yellow and green (and a bunch of other colors). What's different between them is how much sensitive they are to each of the frequencies (see this plot). $\endgroup$
    – Ruslan
    Jan 11, 2020 at 7:41
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It is very important to understand that there are a lot of color systems but you need an effective color system.

Color gamut means, that the effectiveness of a color system is best measured by the number of colors that can be created by mixing the primary colors. This set of the colors is the color gamut.

There are two main systems:

  1. additive, this is where we use red, green and blue

  2. subtractive, this is where we use yellow, green and magenta

For an additive system, light is created directly (like a computer screen).

For a subtractive system, a certain reflected light is created by absorbing the opposite color (like in a newspaper).

enter image description here

We are using an additive system in computers, and thus the most effective additive system is RGB.

You are asking why we do not use yellow and the answer is that that would only work with subtractive systems (effectively).

You are suggesting a color mixing system that would use Yellow, Green, Violet, because as you say our eyes would be able to detect those colors (those wavelength photons) more effectively.

Now the human eye has an ability to detect mixed colors too, that is light made up of multiple wavelength photons, thus, with our cones, we are able to detect any mix of colors effectively, using multiple cones at the same time.

You are correct that we could calibrate the RGB system to a wavelength of what you suggest, (570nm, green, 440nm), instead of RGB, but that system would have some problems:

  1. this would not be the most effective additive color mixing system (RGB is)

  2. our eyes would not be able to see more colors that way, just maybe the cones would be used more effectively, we would have to use multiple cones less often

  3. we can still see the same amount and shade of colors with the RGB displays, but if the display would be (570nm, green, 440nm) instead of RGB, the display itself would not be able to produce as many colors

  4. using yellow (570nm) would not be the most effective for additive color mixing

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    $\begingroup$ It's 2 out of your last 4 points ("our eyes would not be able to see more colors that way", "the display itself would not be able to produce as many colors") that I'm trying to address with this question. As you can see, my last point in the question is 'Is it harder to make red by mixing spectral "yellow" and "violet" than it is to make yellow by mixing spectral "red" and "green"?', in other words, is it really harder or even impossible to even get any tints, shades and tones of red, orange, magenta, etc. by mixing spectral "yellow" and spectral "violet"?... $\endgroup$ Jun 24, 2019 at 10:12
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    $\begingroup$ ...Even if if it is possible, does it allow more tints, shades and tones than the currently use RGB model? If those 2 points of yours is true, then it is probably much harder to produce a wide gamut of colors using a hypothetical "YGV" model. Although I wonder what experiments have been done to prove that RGB is indeed capable of producing the widest possible gamut than any trio of spectral hues. The Wikipedia article I cited on "the physical principles for the choice of red, green, and blue" doesn't address that at all. $\endgroup$ Jun 24, 2019 at 10:16
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    $\begingroup$ "You are asking why we do not use yellow and the answer is that that would only work with subtractive systems (effectively)." There's no confusion about the difference between additive and substractive models here merely because I use the word "yellow". That's why I'm putting it in quotes. What I'm talking about is not the "yellow" used for the substractive model which is not "spectral yellow", but a combination of spectral "red" and spectral "green" let out by the "filter" in ink pigment and perceived as "yellow" by the human eye, but about the full-fledged, true to light spectral "yellow". $\endgroup$ Jun 24, 2019 at 10:23
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    $\begingroup$ Now I understand why common "color terms" aren't very optimal to discuss the physics of color vision at all. $\endgroup$ Jun 24, 2019 at 10:24
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    $\begingroup$ I would say you can't get red. At least with the cells and brains we are given. $\endgroup$
    – Alchimista
    Jun 24, 2019 at 11:01

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