If you want to actually simulate the behavior of the planet as it experiences the (vector) force as it moves around, then you need to find a stepping method and write your velocity vectors and position vector in terms of coordinates. I recommend a Verlet velocity method. Others at this site have their favorites, too. Euler's method is not good enough for orbital motion.
Euler's method uses only a first-order expansion to approximate integrals. It is easy to program, but isn't designed to conserve important physics quantities like energy and angular momentum, plus the error accumulation after about 1 complete orbit will be too large at reasonable time steps. Euler will be either too slow (extremely small steps) or to sloppy, and will eventually violate conservation laws.
Verlet methods and other symplectic methods are designed to solve Hamiltonian mechanics systems and are physics friendly. Verlet is also a second order method which means that it has smaller inherent error for a given time step $\Delta t$. For example, in Euler's method, cutting the time step in half (and doubling the number of steps) only cuts the error to 1/2 of what it was (roughly). In Verlet (and other 2nd order methods), cutting the time step in half cuts the error to (1/2)$^2$ = 1/4 of what it was.
Put the large body at the origin, and put the smaller body at ($r_o$,0) at $t=0$. You will need to change the acceleration vector at each step, too, because it will change direction. Write all your vectors in $\hat{i}, \hat{j}$ notation.
And like @Gert says in the comments, the initial speed for a circular orbit will be $v=\sqrt{\frac{Gm_2}{r}}.$
If you have the position vector of a particle and you want to force the velocity vector to be perpendicular then you have to find the instantaneous angle of the position vector in your well-defined coordinate system.
$$ \theta_r = \arctan\left(\frac{y}{x}\right).$$
Then increase that angle by 90$^o$ to find the direction of the velocity vector. Use the magnitude of the velocity and the angle to find the components of the vector.