You should start thinking of a motion in 2D as a vector quantity.
Given a point taken as a origin $O$, position vector of point $P$ can be thought as the vector going from the origin to the point $P$, $\mathbf{r}_P(t)$.
You can represent the position of the point $P$ in the 2-dimensional plane using different sets of coordinates. As an example:
- Cartesian coordinates, $x$, $y$;
- polar coordinates, $r$, $\theta$, representing the distance from the origin and the angle measured w.r.t. a reference direction;
Using both coordinates, the position of point $P$ can be written as
$$\begin{aligned} \mathbf{r}_P(t) & = R \cos \omega t \, \mathbf{\hat{x}} + R \sin \omega t \, \mathbf{\hat{y}} = \\ & = R \, \mathbf{\hat{r}}(t) \end{aligned} \ ,$$
being the unit vectors of the Cartesian coordinates $\mathbf{\hat{x}}$, $\mathbf{\hat{y}}$ constant, while the unit vectors of the polar coordinates $\mathbf{\hat{r}}(t)$, $\boldsymbol{\hat{\theta}}(t)$ time-dependent as they follow the motion of the point.
What is constant
For the particular case of uniform circular motion,
- the radial component is constant
- the tangential component of the velocity is constant $v_{\theta} = \mathbf{v} \cdot \boldsymbol{\hat{\theta}} = \omega R$ is constant
- the angular velocity $\boldsymbol{\omega}$
What is not constant
- the Cartesian coordinates are not constant $x(t) = R \cos \omega t$, $y(t) = R \sin \omega t$
- the velocity is not constant, $$\mathbf{v}(t) = R \omega \boldsymbol{\hat{\theta}}(t) = - R \omega \sin \omega t \mathbf{\hat{x}} + R \omega \cos \omega t \mathbf{\hat{y}}$$