Timeline for Simulate the dynamics of a 3D discrete rigid body from "first principles"
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Sep 9 at 16:51 | vote | accept | damix911 | ||
Sep 9 at 16:50 | vote | accept | damix911 | ||
Sep 9 at 16:51 | |||||
Sep 1 at 5:58 | comment | added | GiorgioP-DoomsdayClockIsAt-90 | @damix911 I suggest you practice the numerical integration of the equations of motion for point-like particles before starting with rigid bodies. You'll find that a global error proportional to the square of the time step may be an excellent result. | |
Aug 31 at 22:29 | comment | added | damix911 | Thank you, this is really great information! global error proportional to the square of the time step sounds definitely like a problem in practice, but my goal is to gain a basic understanding of how this kind of thing could work, so it's probably good enough for me. I'll take a look at that paper. Thanks! | |
Aug 31 at 6:13 | history | answered | GiorgioP-DoomsdayClockIsAt-90 | CC BY-SA 4.0 |