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Jun 29, 2013 at 14:00 comment added eric Nothing specifically at the moment, just wanted to try it for ages. But I'm definitely more interested in applying it to games.
Jun 27, 2013 at 14:26 comment added Hydro Guy @ewolter, You are planning to use SPH for what? Graphic Animations/Games?
Jun 27, 2013 at 6:04 vote accept eric
Jun 26, 2013 at 12:25 comment added Hydro Guy There is a minus sign, $\nabla_{r_i} W_{ij}(\vec r_i-\vec r_j,h) = - \nabla_{r_j} W_{ij}(\vec r_i-\vec r_j,h) = +\nabla_{r_j} W_{ji}(\vec r_j-\vec r_i,h)$
Jun 26, 2013 at 7:00 comment added eric So if the smoothing parameter $h$ is the same $\nabla_{r_i}$ and $\nabla_{r_j}$ is exactly the same explicit formula?
Jun 26, 2013 at 1:46 history answered Hydro Guy CC BY-SA 3.0