Timeline for Calculating 2D acceleration vector direction to most quickly reach a point
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Jan 11, 2022 at 17:06 | vote | accept | wilderness26 | ||
Jan 11, 2022 at 17:06 | comment | added | wilderness26 | Thanks! I'll give this method a go. I'll mark this as the answer as it's definitely the most comprehensive response I've gotten and looks to mostly be what I'm looking for. | |
Jan 11, 2022 at 1:54 | comment | added | John Alexiou | The ship orientation is always defined as the direction of the velocity vector. In my diagram that is the blue arrow. Crucial to the above is that acceleration parallel to the motion vector exists for phases AB and DE and acceleration perpendicular to the motion for phase BD. | |
Jan 10, 2022 at 19:24 | comment | added | wilderness26 | Hey John, thanks for the detailed response! To answer you questions from the comment, the acceleration is limited, not fixed. I am not tracking ship orientation at all, so the direction of the acceleration is fixed in space. You can think of the ship more just like a particle that's moving through 2d space with some position, velocity, and acceleration. Edit: With that in mind, I'm trying to think of how to rewrite your equations without a ship orientation in mind. I suppose the turn angle would just be the angle between the starting velocity vector and the exit velocity vector? | |
Jan 10, 2022 at 18:54 | history | edited | John Alexiou | CC BY-SA 4.0 |
added 256 characters in body
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Jan 10, 2022 at 18:39 | history | answered | John Alexiou | CC BY-SA 4.0 |