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Aug 13, 2017 at 14:59 vote accept Darius Duesentrieb
Aug 9, 2017 at 21:48 comment added John Alexiou See also notes by David Baraff on how to handle 3D collisions
Aug 7, 2017 at 1:59 answer added John Alexiou timeline score: 1
Aug 7, 2017 at 0:37 comment added John Alexiou See this answer for a strong hint.
Aug 7, 2017 at 0:36 comment added John Alexiou Is there friction involved here, or just the contact force along the contact normal?
Aug 7, 2017 at 0:05 comment added BowlOfRed Possibly easier to just calculate the linear motion of the extended object, then use the coefficient of friction and an assumed interaction time to calculate the resultant of both normal and frictional forces.
S Aug 6, 2017 at 22:31 history suggested user163104 CC BY-SA 3.0
Mathjax added
Aug 6, 2017 at 21:45 review Suggested edits
S Aug 6, 2017 at 22:31
Aug 6, 2017 at 21:34 review First posts
Aug 6, 2017 at 22:19
Aug 6, 2017 at 21:33 history asked Darius Duesentrieb CC BY-SA 3.0