Timeline for Finding the intersection point of two objects with speed and acceleration for multiple segments
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Mar 26, 2017 at 22:38 | comment | added | Ken G | It sounds like you want object 2 to reach some sort of ideal ramming speed and then collide with object 1. The guts of such a calculation are the same as the above, just pick a reasonable seeming interval to get the collision, and find x1(t) and y1(t) for that interval, and pick any t within that interval. Then solve for the acceleration needed to get x2(t)=x1(t) and y2(t)=y1(t) at that t. If the acceleration is unreasonable, try a different interval. | |
Mar 26, 2017 at 18:46 | comment | added | Vider7CC | Again sorry that I'm clearing that up after you responded but thoughts on how to modify the approach for the unknown direction would still be very much appreciated. | |
Mar 26, 2017 at 18:30 | comment | added | Vider7CC | First of all thank you very much for the detailed response! To respond to your question about the intersection of paths or objects: Sorry, I just realized that wasn't clear at all in my question. I'm actually looking for a good position where O2 can intersect / collide with O1 so the direction of O2 isn't known at all and O2 is kinda trying to catch O1. So I guess that's a problem when I want to create the methods x2(t) and y2(t) because the direction depends on x1(t) and y1(t). | |
Mar 26, 2017 at 14:19 | history | edited | Ken G | CC BY-SA 3.0 |
added 244 characters in body
|
Mar 26, 2017 at 14:12 | history | edited | Ken G | CC BY-SA 3.0 |
added 244 characters in body
|
Mar 26, 2017 at 14:06 | history | edited | Ken G | CC BY-SA 3.0 |
added 244 characters in body
|
Mar 26, 2017 at 14:00 | history | answered | Ken G | CC BY-SA 3.0 |