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Apr 12, 2016 at 14:23 comment added Tomáš Zato I decided to postpone rotation for later, but I'm interested in that too.
Apr 12, 2016 at 14:14 comment added Mike Getting the totally correct behavior is very complicated, because you also need to worry about angular momentum. This is illustrated most strikingly by superballs: if you toss one out ahead of you with a huge backspin, you can get it to bounce back toward you. Obviously, this will become very complicated; you'll get pretty large systems of equations, and you'll need lots of different variables. I don't have time to derive this all for you. Maybe you should just separate the motion into components parallel and perpendicular to the surface of contact and ignore angular momentum.
Apr 12, 2016 at 12:19 comment added Tomáš Zato Can you please suggest correct formula then? Such that properly handles deflecting and is 2D aware?
Apr 12, 2016 at 12:15 history answered Mike CC BY-SA 3.0