Timeline for Does inelastic collision say the ball bounces back to you when thrown at an angle on ground?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Apr 12, 2016 at 14:23 | comment | added | Tomáš Zato | I decided to postpone rotation for later, but I'm interested in that too. | |
Apr 12, 2016 at 14:14 | comment | added | Mike | Getting the totally correct behavior is very complicated, because you also need to worry about angular momentum. This is illustrated most strikingly by superballs: if you toss one out ahead of you with a huge backspin, you can get it to bounce back toward you. Obviously, this will become very complicated; you'll get pretty large systems of equations, and you'll need lots of different variables. I don't have time to derive this all for you. Maybe you should just separate the motion into components parallel and perpendicular to the surface of contact and ignore angular momentum. | |
Apr 12, 2016 at 12:19 | comment | added | Tomáš Zato | Can you please suggest correct formula then? Such that properly handles deflecting and is 2D aware? | |
Apr 12, 2016 at 12:15 | history | answered | Mike | CC BY-SA 3.0 |