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Jun 11, 2020 at 9:33 history edited CommunityBot
Commonmark migration
Nov 18, 2015 at 15:10 comment added pela @coder: Oh, then I completely misunderstood. Although I don't really know what "white light" around you are referring to. Do you mean "Why don't thing nearby look bluish"? In that case, Mark answers you question. Light is scattered in the atmosphere close to the ground, but the optical depth of the atmosphere is quite large, i.e. the light has to travel quite far before there's a significant probability of being scattered. Thus things on the surface of the Earth look bluish/whitish only when they're far away. The contrast between colors decrease with their distance from you.
Nov 18, 2015 at 11:06 comment added coder @pela I am talking about the white light around me and I am not talking about the horizon. The light around me ie the illumination of my surroundings is white light. So what I meant to ask is why isn't the light getting scattered in my surroundings. Why isn't the illumination blue?
Nov 18, 2015 at 7:48 comment added pela @Octopus: How about by a Dane? :)
Nov 18, 2015 at 7:48 comment added pela @coder: You got it right. Maybe I didn't, though. When you look at the sky around you along the surface of the earth, you are looking at the horizon, no?
Nov 18, 2015 at 4:18 comment added Octopus I've never ever seen horizon spelled the way you do before, by British nor American.
Nov 18, 2015 at 1:31 comment added coder Thank you for your answer. In gist, the lower atmosphere has water droplets which are responsible for Mie scattering. Hence no colour predominates in the scattered light. Did I get it right? I didn't understand why the word horizon is used here. I am talking about the whitish glare that we see around us on the surface of the earth. Why isn't that bluish is the question :) I hope my question has been understood :)
Nov 17, 2015 at 13:50 history edited pela CC BY-SA 3.0
Headings
Nov 17, 2015 at 13:37 history edited pela CC BY-SA 3.0
Described Mie scattering
Nov 17, 2015 at 13:02 history answered pela CC BY-SA 3.0