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Feb 26, 2015 at 12:17 vote accept tomi.lee.jones
Feb 26, 2015 at 12:17 comment added tomi.lee.jones Thank you for the answer and detailed steps that assured me that I shouldn't try solving math issues at 2pm at night...:) Solving for k, as You said gives me k = (v0 - vf) / d which, after checking, seems to be correct. Oh, yes, i'm aware that the exponential decay never reaches zero that's why I said "stop" and in my simulation I have set vf to 1. As to speed of light...my ship travels at 3AU / s so well above c - it's not a realistic game :)
Feb 26, 2015 at 3:41 history edited wgrenard CC BY-SA 3.0
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Feb 26, 2015 at 3:36 history answered wgrenard CC BY-SA 3.0