Timeline for Time reversal symmetry in the presence of friction
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Sep 3, 2019 at 10:16 | history | edited | Joce | CC BY-SA 4.0 |
deleted 40 characters in body
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Aug 7, 2019 at 4:47 | comment | added | Bibek_G | $\mathrm d^2\tau/\mathrm dt^2 = 0$ and not 1. and that is also not what we need here. $\mathrm d\tau^2/\mathrm dt^2 = 1$ should be edited in. | |
Nov 20, 2018 at 15:52 | history | edited | Joce | CC BY-SA 4.0 |
clarify
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Jan 27, 2016 at 8:21 | history | edited | Joce | CC BY-SA 3.0 |
edit (thx!) changed one negation, restored meaning.
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Jan 25, 2016 at 8:52 | history | edited | user36790 | CC BY-SA 3.0 |
added 99 characters in body
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May 20, 2014 at 11:50 | comment | added | Joce | @Sachin: Really focus on the word "symmetry": if it is symmetric, then after a mirror reflection (t -> -t), you should be able to superimpose the two "images", taht is, the trajectory. Said another way, you shouldn't be able to tell that the film is being played backwards. However, when there's friction, you can: there is no mirror symmetry. | |
May 20, 2014 at 9:41 | comment | added | Sachin Kumar | Yes, this clarifies things. But in the reverse film, the sign of the frictional force doesn't change. My main problem was with the explanation that time reversal is equivalent to a movie played backwards, which it isn't. | |
May 20, 2014 at 9:39 | vote | accept | Sachin Kumar | ||
May 20, 2014 at 6:48 | history | edited | Joce | CC BY-SA 3.0 |
added 9 characters in body
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May 19, 2014 at 19:47 | history | answered | Joce | CC BY-SA 3.0 |