135 reputation
5
bio website c-sharX.net
location Germany
age 38
visits member for 2 years, 11 months
seen Jul 11 '12 at 15:01

Freelancer, Xamarin Hacker.

Computers (gaming and developing) have always been part of my life, starting with the famous C64 and moving on to the PC a few years later.

For quite some time, an iPhone has been my companion. I'm excited about developing mobile applications, especially with Xamarin.


Sep
21
awarded  Popular Question
Jul
10
comment Paper plane between two fans - is this possible?
I wrote that because on one fan the middle button is pressed while on the other fan the top button is pressed.
Jul
10
asked Paper plane between two fans - is this possible?
Dec
9
awarded  Supporter
Dec
9
comment How to calculate total distance and time a puck will move?
I get it. That's even simpler. Haven't thought of that at all.
Dec
9
accepted How to calculate total distance and time a puck will move?
Dec
9
comment How to calculate total distance and time a puck will move?
Well, in my case the issue was: I invented the movement behavior of the puck and was able to simulate it. But then I was faced with the fact that for the AI I needed to predict, where the puck will land and that's when the trouble started. :-)
Dec
9
comment How to calculate total distance and time a puck will move?
Isn't that exactly what I have? Velocity drops by factor per second?
Dec
9
comment How to calculate total distance and time a puck will move?
Yeah, but it does not look good :-) The model of liquid friction just makes the simulation more playable. I tried with constant acceleration but liked the other one better.
Dec
8
asked How to calculate total distance and time a puck will move?
Dec
8
comment If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”?
Or maybe I will post a new question...that will be better I think.
Dec
8
awarded  Scholar
Dec
8
accepted If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”?
Dec
8
comment If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”?
Okay, I went for the 2nd model. It comes closer to what I want. Can you help me to calculate the total way the puck will move? I found that "fPredictedTime = Math.Log( this.fMiniumSpeed / fInitialSpeed, this.fFrictionFactor );", but how to calculate the total way?
Dec
6
awarded  Student
Dec
6
asked If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”?
Dec
4
awarded  Autobiographer