| bio | website | wildsau.net |
|---|---|---|
| location | Germany | |
| age | 36 | |
| visits | member for | 1 year, 5 months |
| seen | Jul 11 '12 at 15:01 | |
| stats | profile views | 11 |
Senior Developer, working in Munich. Computers (gaming and developing) have always been part of my life, starting with the famous C64 and moving on to the PC a few years later. For quite some time, an iPhone has been my companion now and was joined by a Macbook Pro which ended up in playing with Xcode and ObjectiveC. Shortly after I fell in love with Monotouch and joined StackOverflow.
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Jul 10 |
comment |
Paper plane between two fans - is this possible? I wrote that because on one fan the middle button is pressed while on the other fan the top button is pressed. |
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Jul 10 |
asked | Paper plane between two fans - is this possible? |
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Dec 9 |
awarded | Supporter |
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Dec 9 |
comment |
How to calculate total distance and time a puck will move? I get it. That's even simpler. Haven't thought of that at all. |
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Dec 9 |
accepted | How to calculate total distance and time a puck will move? |
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Dec 9 |
comment |
How to calculate total distance and time a puck will move? Well, in my case the issue was: I invented the movement behavior of the puck and was able to simulate it. But then I was faced with the fact that for the AI I needed to predict, where the puck will land and that's when the trouble started. :-) |
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Dec 9 |
comment |
How to calculate total distance and time a puck will move? Isn't that exactly what I have? Velocity drops by factor per second? |
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Dec 9 |
comment |
How to calculate total distance and time a puck will move? Yeah, but it does not look good :-) The model of liquid friction just makes the simulation more playable. I tried with constant acceleration but liked the other one better. |
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Dec 8 |
asked | How to calculate total distance and time a puck will move? |
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Dec 8 |
comment |
If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”? Or maybe I will post a new question...that will be better I think. |
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Dec 8 |
awarded | Scholar |
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Dec 8 |
accepted | If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”? |
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Dec 8 |
comment |
If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”? Okay, I went for the 2nd model. It comes closer to what I want. Can you help me to calculate the total way the puck will move? I found that "fPredictedTime = Math.Log( this.fMiniumSpeed / fInitialSpeed, this.fFrictionFactor );", but how to calculate the total way? |
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Dec 6 |
awarded | Student |
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Dec 6 |
asked | If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”? |
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Dec 4 |
awarded | Autobiographer |