135 reputation
4
bio website c-sharX.net
location Germany
age 38
visits member for 2 years, 8 months
seen Jul 11 '12 at 15:01

Freelancer, Xamarin Hacker.

Computers (gaming and developing) have always been part of my life, starting with the famous C64 and moving on to the PC a few years later.

For quite some time, an iPhone has been my companion. I'm excited about developing mobile applications, especially with Xamarin.


Jul
10
comment Paper plane between two fans - is this possible?
I wrote that because on one fan the middle button is pressed while on the other fan the top button is pressed.
Jul
10
asked Paper plane between two fans - is this possible?
Dec
9
awarded  Supporter
Dec
9
comment How to calculate total distance and time a puck will move?
I get it. That's even simpler. Haven't thought of that at all.
Dec
9
accepted How to calculate total distance and time a puck will move?
Dec
9
comment How to calculate total distance and time a puck will move?
Well, in my case the issue was: I invented the movement behavior of the puck and was able to simulate it. But then I was faced with the fact that for the AI I needed to predict, where the puck will land and that's when the trouble started. :-)
Dec
9
comment How to calculate total distance and time a puck will move?
Isn't that exactly what I have? Velocity drops by factor per second?
Dec
9
comment How to calculate total distance and time a puck will move?
Yeah, but it does not look good :-) The model of liquid friction just makes the simulation more playable. I tried with constant acceleration but liked the other one better.
Dec
8
asked How to calculate total distance and time a puck will move?
Dec
8
comment If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”?
Or maybe I will post a new question...that will be better I think.
Dec
8
awarded  Scholar
Dec
8
accepted If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”?
Dec
8
comment If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”?
Okay, I went for the 2nd model. It comes closer to what I want. Can you help me to calculate the total way the puck will move? I found that "fPredictedTime = Math.Log( this.fMiniumSpeed / fInitialSpeed, this.fFrictionFactor );", but how to calculate the total way?
Dec
6
awarded  Student
Dec
6
asked If a puck on ice deccelarates, is its speed “v = v0 - t * a” or is it “v = v0 -k * v0”?
Dec
4
awarded  Autobiographer