As is discused on this post, taking some assumptions, the water surface can be simulated by a discrete aproximation of a grid of heights using this formula Where: HT is the new height grid HT-1 ...
I am interested in modeling water flow including boundary flow (with friction) against other objects in the path of the water flow. I'm not a physicist but I am interested to learn the relevant ...
I'd like to create a very rough animation of a wave crashing on a beach. I'm guessing it would have to be a particle simulator, where you code in the forces between the particles and then integrate ...
I don't know hydrodynamics, but I wonder how one would compute resonance modes of a cubic box of water which we shake. I believe the waves would directly depend on the height of water and the width ...