Tagged Questions
1
vote
1answer
52 views
Simulating an orbit, primary is not at focus
I've been toying around with some -very- simple orbital simulators, mostly using preexisting physics libraries (I took a layman's stab at doing it with vectors too). The thing that is confusing me is ...
2
votes
1answer
81 views
Mutual Interaction of $N$-Particles in a Cartesian Plane
I am making a simulation of $N$-Particles in a cartesian plane and need help with understanding the basics.
At anytime, in my particle system, I will have $N$ number of particles. I am treating the ...
2
votes
0answers
87 views
What is the correct way of integrating in astronomy simulations? [closed]
I'm creating a simple astronomy simulator that should use Newtonian physics to simulate movement of plants in a system (or any objects, for that matter). All the bodies are circles in an Euclidean ...
2
votes
1answer
571 views
Simulating Gravity in 3D Game?
Alright, I am writing a space simulator for a 3D game and I would like to implement gravity of objects into it.
Is there a nice way to find a velocity vector which can be added to my engine output ...
1
vote
3answers
297 views
Numerical simulation of mechanics problem
Say I have a planet and shoot something with a given velocity, which is a significant portion of the escape velocity, in a given angle into the sky. It has some initial velocity and there is the force ...