1
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1answer
52 views

Simulating an orbit, primary is not at focus

I've been toying around with some -very- simple orbital simulators, mostly using preexisting physics libraries (I took a layman's stab at doing it with vectors too). The thing that is confusing me is ...
2
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1answer
81 views

Mutual Interaction of $N$-Particles in a Cartesian Plane

I am making a simulation of $N$-Particles in a cartesian plane and need help with understanding the basics. At anytime, in my particle system, I will have $N$ number of particles. I am treating the ...
2
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0answers
87 views

What is the correct way of integrating in astronomy simulations? [closed]

I'm creating a simple astronomy simulator that should use Newtonian physics to simulate movement of plants in a system (or any objects, for that matter). All the bodies are circles in an Euclidean ...
2
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1answer
571 views

Simulating Gravity in 3D Game?

Alright, I am writing a space simulator for a 3D game and I would like to implement gravity of objects into it. Is there a nice way to find a velocity vector which can be added to my engine output ...
1
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3answers
297 views

Numerical simulation of mechanics problem

Say I have a planet and shoot something with a given velocity, which is a significant portion of the escape velocity, in a given angle into the sky. It has some initial velocity and there is the force ...