# Tagged Questions

39 views

### Physics of Snow Globe

What is the physics behind snow flakes inside a 3D snow globe? If I were to implement a snow globe in computer graphics what kind of model do I need to the flakes motion like a real snow globe? What ...
65 views

### Heuristic equation for Friction force between materials

I'm programming a game where different types of objects will be sliding over different types of terrains (Top-down in two dimensions). At my current level of physics education we are given the ...
89 views

### Correct way to include constant external force in virial and pressure calculation

Halo, given a simulation cell with N particles where particles interact only with bond and pair potentials and periodic boundary conditions (minimum image convention) are used. On a subgroup of ...
83 views

### Racing balls question

My question is related to simulation of racing ball demonstration. http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=142 One ball goes on a straight path, while another one goes on a curved path. ...
208 views

### Classically efficient universal quantum computation (P=BQP) with magic and bound states

$\text P$ vs $\text {BQP}$ is an open question. That is, "can systems which require a polynomial number of qubits in the size of an input be described with only a polynomial number of bits?" If the ...
57 views

### Animating the Bosonic String

I am interested in studying the classical solutions to the Bosonic string in flat 3+1 dim. spacetime by having them rendered a moving picture on a computer. This is partly for fun, and partly to ...
270 views

### Ideal 2D Unicycle Kinematics

A particle is connected to a massive wheel by a rigid rod. The wheel can roll without slipping on a horizontal surface. The particle is free to rotate around the centre of the wheel. I believe the ...
144 views

I have a physics simulator that simulates a bunch of balls moving and colliding with each other, and I would like to be able to "link" two balls together so they stick to each other (are always ...