wasn't 100% sure which StackExchange to ask this on, as it could be related to Gamedev (as it's for a game), maths (as it's a approximation model rather than a physical description) or StackOverflow ...
I am planning on doing a space simulation program with full physics and as part of a hack to avoid too many issues with number precision I was going to switch orbiting objects to a calculated orbit ...
Is it possible to calculate the specific orbital energy $ϵ$, the semi-major axis $a$, and the orbital period $T$ (or $P$) without any of them being available to you? The values I do have available to ...
I've been toying around with some -very- simple orbital simulators, mostly using preexisting physics libraries (I took a layman's stab at doing it with vectors too). The thing that is confusing me is ...
I'm currently writing a code to generate solar system and $N$ number of planets / moons. I use real data to test (earth / sun / moon data). I succeeded in placing the earth and make it orbit around ...
I am designing an orbit around Mercury. I know the values I want for the semi-major axis, eccentricity, inclination, and RAAN. I want the altitude of closest approach (periapse) to occur at ...