1
vote
1answer
79 views

Initial position and velocity of rocket to escape earth's gravity

I'm trying to numerically simulate a spacecraft trajectory between earth and mars. I already wrote the solar system model where the sun is at the origin of the x,y,z plane Earth and Mars are orbiting ...
1
vote
0answers
23 views

Rolling (without slipping) ball on a moving surface 2 [duplicate]

Possible Duplicate: Rolling (without slipping) ball on a moving surface Apparently I didn't log in properly when I asked a question this morning: Rolling (without slipping) ball on a moving ...
2
votes
1answer
289 views

Rolling (without slipping) ball on a moving surface

I've been looking at examples of a ball rolling without slipping down an inclined surface. What happens if the incline angle changes as the ball is rolling? More precisely I've been trying to find ...
2
votes
1answer
81 views

Mutual Interaction of $N$-Particles in a Cartesian Plane

I am making a simulation of $N$-Particles in a cartesian plane and need help with understanding the basics. At anytime, in my particle system, I will have $N$ number of particles. I am treating the ...
2
votes
0answers
87 views

What is the correct way of integrating in astronomy simulations? [closed]

I'm creating a simple astronomy simulator that should use Newtonian physics to simulate movement of plants in a system (or any objects, for that matter). All the bodies are circles in an Euclidean ...
3
votes
1answer
368 views

Simple 2D Vehicle collision physics

I'm trying to create a simplified GTA 2 clone to learn. I'm onto vehicle collisions physics. The basic idea I would say is, To apply force F determined by vehicle A's position and velocity onto point ...
2
votes
0answers
129 views

2D Car Physics including Throttle

For a simulation for testing on automatic cruise control, I came across the equation: $$ v_{n+1} = (1 - k_1 / m) v_n + (1 - k_b) \begin{pmatrix} T_n \\ θ_n \\ \end{pmatrix} $$ where: $T$ = ...
-1
votes
1answer
89 views

Simulating a car in an intersection

I'm somewhat confused. I want to simulate in real-time an intersection where cars have to turn left, right or go straight. What I have are 2 way points: One at the beginning of the intersection on ...
0
votes
1answer
168 views

Friction + Bouncing of an Object against an Elastic Wall

I am trying to create the formula for applying a bouncing effect to an element which is already slowing down by friction. At the moment I have an element which moves in one dimension at speed "S" and ...
5
votes
2answers
511 views

Trying to model pinball physics for game AI

I'm working on an AI for a pinball-related video game. The ultimate goal for the system is that the AI will be able to fire a flipper at the appropriate time to aim a pinball at a particular point on ...