# Tagged Questions

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### Possiblity of predicting behavior of system when properties described as functions over space?

Suppose I am given a system that consists of a distribution of charged particles(which are all over space and are point-charges). They are described by a set of functions instead of variables. These ...
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### Calculating force of a car [closed]

I'm simulating car cruise system and my results are not making any sense. I have been told that my force formula is wrong but I don’t understand why it is wrong and how I can fix this. Does anybody ...
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### Determinate the right force intensity given a certain amount of energy to spend

I am using Chipmunk's physics engine to simulate 2D classical mechanics of solid polygons (excellent by the way!). The only way you can alter the spontaneous behaviour of the the simulated objects is ...
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### How to simulate rotational instability?

I'm trying to simulate (for an educational game) the well-known effect that rotating objects with three nonequal moments of inertia are unstable when rotated around the middle axis. Some explanations ...
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### Physics of Snow Globe

What is the physics behind snow flakes inside a 3D snow globe? If I were to implement a snow globe in computer graphics what kind of model do I need to the flakes motion like a real snow globe? What ...
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### Initial conditions at Lagrange Points

I'm simulating the restricted three body problem. But I don't know how to found the initial conditions of the object located at the Lagrange points analytically or computationally. I mean my problem ...
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### Does causality alone resolve the mathematical ambiguity of expressing physical systems?

Newton's 2nd law of motion is most often written in the differential form $\sum F = {dp \over dt}$ but can also be expressed in an integral form $p = \int\sum F dt$ Each form of expressing ...
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### Calculating the rate at which a car turns

This is going to be difficult to describe, as I have no real concept of this sort of physics, so please bear with me. If this is too much or beyond the scope of this website, I apologize. I am making ...
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### Choosing proper centripedal force in Newtonian gravitational forces [closed]

I am trying to do an orbit simulation, I took Newton's law of Newtonian gravitational forces. It seems to work correct, but I can't really determine the velocity of an object needed to stay in free ...
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### Rigid body collision, 3 circles in contact

I'm working on a 2d physics simulation. It's a continuous time simulation, that is, it uses swept shapes over the time-frame and geometrical/vector 'analysis' to determine most immediate time of ...
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### Rotating reference frames

I'm trying to understand the equations that govern velocity in a rotating reference frame... $$v_i = (\frac{dr}{dt})_r + \Omega \times r .$$ I'd like to build a simple ...
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### Calculate trajectory of projectile with gravity from disk planets in 2D?

I'm making a 2D game where you control a spaceship and fly between disk-formed planets of differing size (mass/pull). The planets are small and you can fly near several at once. I need to calculate ...
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### How to model a rising helium balloon?

I'm trying to model the ascent of a helium filled weather balloon from 0km to 25km altitude. The plan is to eventually use a python script to calculate the time taken to reach 25km. However, I don't ...
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### How to simulate a full-suspension bike? [closed]

As a fun project, I would like to roughly simulate the suspension operation of a full-suspension mountain bike. This is not another one of those "How does a bicycle stay upright?" questions. Follow ...
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### Does car lose kinetic energy when turning?

I am writing simple car simulation. Assume non friction, then in straight line the car doesn't lose speed. But what if the car is turning, there should be some kinetic energy loses to change the ...
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### Why turning velocity of star towards point “A” makes it's satelites, change their apoapsis to side opposite of velocity vector?

Why turning velocity of star towards point "A" makes it's satelites, change their apoapsis to side opposite of velocity vector? Sentence above turned a bit crazy or not understandable (possible ...
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### Velocity distribution in Plummer's models and others mass distributions

The Plummer's sphere is an model for the mass density in a globular cluster of stars. For an $N$-body simulation I have initialized the position of $N$ masses with a Monte-Carlo technique but cannot ...
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### Applying multiple forces to one object and calculate net movement and rotation?

I'm working on a small game as a hobby project, and I've run into a problem that would seem simple, to me, but that I can't find any information on or solution to. How would one go about figuring ...
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### Bullet: Piercing vs. Deflection

I am trying to create a simulation where a projectile (imagine a bullet) is fired at a surface of some kind. When it collides with the surface, I need to figure out what happens between the bullet and ...
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### A Global Measure on a Gravitational System

I am a computer science engineer and I am trying to simulate the gravity on my computer; several objects with different masses randomly distributed in a Three-dimensional space. I would like to ...
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### Determine if an object is in orbit

I am planning on doing a space simulation program with full physics and as part of a hack to avoid too many issues with number precision I was going to switch orbiting objects to a calculated orbit ...
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### How can I simulate a rigid bounced from a wall?

How can I simulate a rigid sword bounced from a wall and hit the ground(like in physical world)? I want to simulate a simple animation. The sword is controlled by a center/mass point.(Actually ...
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### Racing balls question

My question is related to simulation of racing ball demonstration. http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=142 One ball goes on a straight path, while another one goes on a curved path. ...
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### Air resistance of a general shape object

I'm trying to code a simple physics simulator in C++ but I'm stuck on the air resistance issue. Surfing the Internet I only find a drag coefficient for very basical area shapes when the air is ...
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### How to model perfectly elastic collisions using force?

I want to have elastic collisions in my Newtonian physics simulator, but in the one physics class I've taken we only used momentum when analyzing elastic collisions, and my simulator is totally ...
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### Force From Distance

I'm working on a physics engine for a game and I need something clarified. Let's say I have a stationary sphere, sitting atop a platform. The sphere's mass is 10kg, and gravity is $10m/s^2$, for the ...
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### Bouncing ball simulation computer science

In my Computer science class I was given a problem where I have to simulate a bouncing ball using "real physics". I have been trying to find a equation that will simulate the height of the bounce ...
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### Rolling (without slipping) ball on a moving surface 2 [duplicate]

Possible Duplicate: Rolling (without slipping) ball on a moving surface Apparently I didn't log in properly when I asked a question this morning: Rolling (without slipping) ball on a moving ...
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### Rolling (without slipping) ball on a moving surface

I've been looking at examples of a ball rolling without slipping down an inclined surface. What happens if the incline angle changes as the ball is rolling? More precisely I've been trying to find ...
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### Software to simulate dynamics of objects in a given gravitation field [closed]

I want to simulate and test set of 2D designs that basically have pulley/gear/chain-linked systems under Gravity (For e.g. to check how a pulley would rotate given particular weights, of course I'm ...
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### Mutual Interaction of $N$-Particles in a Cartesian Plane

I am making a simulation of $N$-Particles in a cartesian plane and need help with understanding the basics. At anytime, in my particle system, I will have $N$ number of particles. I am treating the ...
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### What is the correct way of integrating in astronomy simulations? [closed]

I'm creating a simple astronomy simulator that should use Newtonian physics to simulate movement of plants in a system (or any objects, for that matter). All the bodies are circles in an Euclidean ...
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### Simple 2D Vehicle collision physics

I'm trying to create a simplified GTA 2 clone to learn. I'm onto vehicle collisions physics. The basic idea I would say is, To apply force F determined by vehicle A's position and velocity onto point ...
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### 2D Car Physics including Throttle

For a simulation for testing on automatic cruise control, I came across the equation: $$v_{n+1} = (1 - k_1 / m) v_n + (1 - k_b) \begin{pmatrix} T_n \\ θ_n \\ \end{pmatrix}$$ where: $T$ = ...
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### Simulating a car in an intersection

I'm somewhat confused. I want to simulate in real-time an intersection where cars have to turn left, right or go straight. What I have are 2 way points: One at the beginning of the intersection on ...