1
vote
0answers
34 views

Choosing proper centripedal force in Newtonian gravitational forces [closed]

I am trying to do an orbit simulation, I took Newton's law of Newtonian gravitational forces. It seems to work correct, but I can't really determine the velocity of an object needed to stay in free ...
1
vote
1answer
52 views

Rigid body collision, 3 circles in contact

I'm working on a 2d physics simulation. It's a continuous time simulation, that is, it uses swept shapes over the time-frame and geometrical/vector 'analysis' to determine most immediate time of ...
0
votes
3answers
81 views

Rotating reference frames

I'm trying to understand the equations that govern velocity in a rotating reference frame... \begin{equation} v_i = (\frac{dr}{dt})_r + \Omega \times r . \end{equation} I'd like to build a simple ...
0
votes
0answers
48 views

Calculate trajectory of projectile with gravity from disk planets in 2D?

I'm making a 2D game where you control a spaceship and fly between disk-formed planets of differing size (mass/pull). The planets are small and you can fly near several at once. I need to calculate ...
0
votes
1answer
70 views

How to model a rising helium balloon?

I'm trying to model the ascent of a helium filled weather balloon from 0km to 25km altitude. The plan is to eventually use a python script to calculate the time taken to reach 25km. However, I don't ...
2
votes
2answers
105 views

How to simulate a full-suspension bike? [closed]

As a fun project, I would like to roughly simulate the suspension operation of a full-suspension mountain bike. This is not another one of those "How does a bicycle stay upright?" questions. Follow ...
0
votes
4answers
133 views

Does car lose kinetic energy when turning?

I am writing simple car simulation. Assume non friction, then in straight line the car doesn't lose speed. But what if the car is turning, there should be some kinetic energy loses to change the ...
0
votes
2answers
39 views

Why turning velocity of star towards point “A” makes it's satelites, change their apoapsis to side opposite of velocity vector?

Why turning velocity of star towards point "A" makes it's satelites, change their apoapsis to side opposite of velocity vector? Sentence above turned a bit crazy or not understandable (possible ...
4
votes
1answer
121 views

Velocity distribution in Plummer's models and others mass distributions

The Plummer's sphere is an model for the mass density in a globular cluster of stars. For an $N$-body simulation I have initialized the position of $N$ masses with a Monte-Carlo technique but cannot ...
1
vote
1answer
134 views

Applying multiple forces to one object and calculate net movement and rotation?

I'm working on a small game as a hobby project, and I've run into a problem that would seem simple, to me, but that I can't find any information on or solution to. How would one go about figuring ...
0
votes
1answer
54 views

Bullet: Piercing vs. Deflection

I am trying to create a simulation where a projectile (imagine a bullet) is fired at a surface of some kind. When it collides with the surface, I need to figure out what happens between the bullet and ...
0
votes
0answers
40 views

A Global Measure on a Gravitational System

I am a computer science engineer and I am trying to simulate the gravity on my computer; several objects with different masses randomly distributed in a Three-dimensional space. I would like to ...
1
vote
1answer
156 views

Determine if an object is in orbit

I am planning on doing a space simulation program with full physics and as part of a hack to avoid too many issues with number precision I was going to switch orbiting objects to a calculated orbit ...
0
votes
0answers
76 views

How can I simulate a rigid bounced from a wall?

How can I simulate a rigid sword bounced from a wall and hit the ground(like in physical world)? I want to simulate a simple animation. The sword is controlled by a center/mass point.(Actually ...
0
votes
1answer
72 views

Racing balls question

My question is related to simulation of racing ball demonstration. http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=142 One ball goes on a straight path, while another one goes on a curved path. ...
2
votes
0answers
134 views

Air resistance of a general shape object

I'm trying to code a simple physics simulator in C++ but I'm stuck on the air resistance issue. Surfing the Internet I only find a drag coefficient for very basical area shapes when the air is ...
3
votes
1answer
174 views

How to model perfectly elastic collisions using force?

I want to have elastic collisions in my Newtonian physics simulator, but in the one physics class I've taken we only used momentum when analyzing elastic collisions, and my simulator is totally ...
0
votes
1answer
64 views

Force From Distance

I'm working on a physics engine for a game and I need something clarified. Let's say I have a stationary sphere, sitting atop a platform. The sphere's mass is 10kg, and gravity is $10m/s^2$, for the ...
0
votes
1answer
402 views

Bouncing ball simulation computer science

In my Computer science class I was given a problem where I have to simulate a bouncing ball using "real physics". I have been trying to find a equation that will simulate the height of the bounce ...
1
vote
0answers
26 views

Rolling (without slipping) ball on a moving surface 2 [duplicate]

Possible Duplicate: Rolling (without slipping) ball on a moving surface Apparently I didn't log in properly when I asked a question this morning: Rolling (without slipping) ball on a moving ...
2
votes
1answer
490 views

Rolling (without slipping) ball on a moving surface

I've been looking at examples of a ball rolling without slipping down an inclined surface. What happens if the incline angle changes as the ball is rolling? More precisely I've been trying to find ...
0
votes
1answer
216 views

Software to simulate dynamics of objects in a given gravitation field [closed]

I want to simulate and test set of 2D designs that basically have pulley/gear/chain-linked systems under Gravity (For e.g. to check how a pulley would rotate given particular weights, of course I'm ...
2
votes
1answer
109 views

Mutual Interaction of $N$-Particles in a Cartesian Plane

I am making a simulation of $N$-Particles in a cartesian plane and need help with understanding the basics. At anytime, in my particle system, I will have $N$ number of particles. I am treating the ...
2
votes
0answers
100 views

What is the correct way of integrating in astronomy simulations? [closed]

I'm creating a simple astronomy simulator that should use Newtonian physics to simulate movement of plants in a system (or any objects, for that matter). All the bodies are circles in an Euclidean ...
3
votes
1answer
436 views

Simple 2D Vehicle collision physics

I'm trying to create a simplified GTA 2 clone to learn. I'm onto vehicle collisions physics. The basic idea I would say is, To apply force F determined by vehicle A's position and velocity onto point ...
2
votes
0answers
178 views

2D Car Physics including Throttle

For a simulation for testing on automatic cruise control, I came across the equation: $$ v_{n+1} = (1 - k_1 / m) v_n + (1 - k_b) \begin{pmatrix} T_n \\ θ_n \\ \end{pmatrix} $$ where: $T$ = ...
-1
votes
1answer
118 views

Simulating a car in an intersection

I'm somewhat confused. I want to simulate in real-time an intersection where cars have to turn left, right or go straight. What I have are 2 way points: One at the beginning of the intersection on ...
0
votes
1answer
330 views

Friction + Bouncing of an Object against an Elastic Wall

I am trying to create the formula for applying a bouncing effect to an element which is already slowing down by friction. At the moment I have an element which moves in one dimension at speed "S" and ...
5
votes
2answers
580 views

Trying to model pinball physics for game AI

I'm working on an AI for a pinball-related video game. The ultimate goal for the system is that the AI will be able to fire a flipper at the appropriate time to aim a pinball at a particular point on ...