# Tagged Questions

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### Choosing proper centripedal force in Newtonian gravitational forces [closed]

I am trying to do an orbit simulation, I took Newton's law of Newtonian gravitational forces. It seems to work correct, but I can't really determine the velocity of an object needed to stay in free ...
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### Calculate trajectory of projectile with gravity from disk planets in 2D?

I'm making a 2D game where you control a spaceship and fly between disk-formed planets of differing size (mass/pull). The planets are small and you can fly near several at once. I need to calculate ...
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### Simulating orbits using Newton's Law of Universal Gravitation

I've been having a go at programming an orbital simulator from scratch (without using any existing libraries) using the formula below to find the acceleration first for particle A and then for ...
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### Using 2D position, velocity, and mass to determine the parametric position equations for an orbiting body

I have a gravity-related question. I am programming an orbit simulator. I have everything up and running, but I would like to render the smaller body's orbital path (the larger body is fixed). To do ...
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### Why turning velocity of star towards point “A” makes it's satelites, change their apoapsis to side opposite of velocity vector?

Why turning velocity of star towards point "A" makes it's satelites, change their apoapsis to side opposite of velocity vector? Sentence above turned a bit crazy or not understandable (possible ...
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### Velocity distribution in Plummer's models and others mass distributions

The Plummer's sphere is an model for the mass density in a globular cluster of stars. For an $N$-body simulation I have initialized the position of $N$ masses with a Monte-Carlo technique but cannot ...
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### Determinstic implementation Sphere of Influence change using Patched conic approximation

wasn't 100% sure which StackExchange to ask this on, as it could be related to Gamedev (as it's for a game), maths (as it's a approximation model rather than a physical description) or StackOverflow ...
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### Determine if an object is in orbit

I am planning on doing a space simulation program with full physics and as part of a hack to avoid too many issues with number precision I was going to switch orbiting objects to a calculated orbit ...
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### Calculating specific orbital energy, semi-major axis, and orbital period of an orbiting body

Is it possible to calculate the specific orbital energy $ϵ$, the semi-major axis $a$, and the orbital period $T$ (or $P$) without any of them being available to you? The values I do have available to ...
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### Simulating an orbit, primary is not at focus

I've been toying around with some -very- simple orbital simulators, mostly using preexisting physics libraries (I took a layman's stab at doing it with vectors too). The thing that is confusing me is ...
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### Mutual Interaction of $N$-Particles in a Cartesian Plane

I am making a simulation of $N$-Particles in a cartesian plane and need help with understanding the basics. At anytime, in my particle system, I will have $N$ number of particles. I am treating the ...
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### What is the correct way of integrating in astronomy simulations? [closed]

I'm creating a simple astronomy simulator that should use Newtonian physics to simulate movement of plants in a system (or any objects, for that matter). All the bodies are circles in an Euclidean ...