I'm currently writing a program for a particle simulator. One of the requirements is that the particles collide in a realistic way. However, I don't know how to calculate the final velocities. For ...
I'm developing a 2D game including collisions between many disks. I would like to know how I can get the angle corresponding to the new direction of each disk. For every disk I have this information ...
I'm trying to create a simplified GTA 2 clone to learn. I'm onto vehicle collisions physics. The basic idea I would say is, To apply force F determined by vehicle A's position and velocity onto point ...