2
votes
4answers
163 views

How to calculate a collision which is partly elastic and partly inelastic?

(For the purpose of this question, "calculating a collision" means: given the velocities and masses of two objects in a collision, figuring out the new velocities of both objects after the collision). ...
5
votes
4answers
399 views

How to tell if the collision is elastic or inelastic?

I'm a programmer and a game developer, not a mathematician or a physicist. So please go easy on the math :) I know two things: How to find the new velocities of two objects after an elastic ...
2
votes
0answers
106 views

Kinematics and Motion [closed]

If a body loses half of its velocity on penetrating 3cm in a wooden block, then how much will it penetrate more before coming to rest? How does answer come out to be 1cm?
8
votes
3answers
827 views

Number of planks required to stop the bullet [closed]

A bullet looses (1/n)th of its velocity passing through one plank. The number of such planks that are required to stop the bullet can be? Logically, to me the answer seems to be infinity, as always a ...
0
votes
2answers
87 views

Collision of two balls of finite radius [duplicate]

This is your typical elastic collision problem except the balls have finite radius. To be clear: two billiard balls in the plane each with radius $\sigma$ move at constant velocities $v_1, v_2$ ...
1
vote
1answer
187 views

Relativistic Elastic Collision

I am having trouble getting my head around the transfer of energy in a relativistic elastic collision. My understanding of a relativistic elastic collision is one in which the total rest mass on each ...
-2
votes
2answers
176 views

Is two cars colliding at 25 mph the same as one car colliding into a wall at 50 mph in reference to injuries?

This question has been asked using 50 & 100 mph reference, see this Phys.SE post and links therein. However, I am interested in the potential injuries to occupants of the autos. As the one going ...
-1
votes
1answer
303 views

Determine resultant velocity of an elastic particle-particle collision in 3d space

So I have two particles that have collided in 3 dimensional space. I want the particles to rebound off of each other in an elastic manner. How do I determine the resultant velocity vector if I know: ...
-2
votes
1answer
689 views

How - The force of a 60 mph crash is not just twice as great as a 30 mph crash; it’s four times as great! [duplicate]

The DMV manual says that The faster you go, the less time you have to avoid a hazard or collision. The force of a 60 mph crash is not just twice as great as a 30 mph crash; it’s four ...
4
votes
2answers
264 views

Best shape to reduce the splash of a droplet?

Our coffee machine catches the last couple of droplets, after your cup is removed on a shape to reduce plash of the coffee droplets. These shapes are placed inside the spill reservoir. The shape ...
17
votes
6answers
18k views

Is two cars colliding at 50mph the same as one car colliding into a wall at 100 mph?

I was watching a youtube video the other day where an economist said that he challenged his physics professor on this question back when he was in school. His professor said each scenario is the same, ...
1
vote
2answers
3k views

Calculating Impact Velocity Given Displacement and Acceleration

Assume a car has hit a wall in a right angled collision and the front bumper has been displaced 9 cm. The resulting impact is 25g. Also, it is evident by skid marks that the car braked for 5m with ...
1
vote
0answers
224 views

How to calculate the resulting velocitys and rotation speed after two concave polygons collide in 2d

so I've been searching google for how to do this, but all anyone seems to care about is collision detection =p, and no results come close to teaching me how to calculate 2d elastic collision between ...
7
votes
2answers
1k views

Physics of simple collisions

I'm building a physics simulator for a graphics course, and so far I have it implementing gravitational and Coulomb forces. I want to add collisions next, but I'm not exactly sure how to go about ...
4
votes
2answers
1k views

Is there a 2D generalization of the coefficient of restitution?

The coefficient of restitution characterizes a collision in one dimension by relating the initial and final speeds of the particles involved, $$C_R = -\frac{v_{2f} - v_{1f}}{v_{2i} - v_{1i}}$$ In a ...