2
votes
1answer
46 views

Trying to make a realistic simulation of 'breaks' (Pool)

I'm working on a 2D pool simulation project right now, and I'm trying to create good looking physics that are also performant. After collisions are detected, I update the velocities of the balls. So ...
0
votes
1answer
71 views

Vibration transmission using spring and damper model [closed]

I want to simulate the vibration transmission between two colliding objects. I use a Finite Element Model to simulate the vibration on each object, but I haven't found any good mathematical model to ...
0
votes
2answers
85 views

Collision of two balls of finite radius [duplicate]

This is your typical elastic collision problem except the balls have finite radius. To be clear: two billiard balls in the plane each with radius $\sigma$ move at constant velocities $v_1, v_2$ ...
1
vote
1answer
76 views

Rigid body collision, 3 circles in contact

I'm working on a 2d physics simulation. It's a continuous time simulation, that is, it uses swept shapes over the time-frame and geometrical/vector 'analysis' to determine most immediate time of ...
2
votes
2answers
210 views

How to calculate velocities after collision?

I'm currently writing a program for a particle simulator. One of the requirements is that the particles collide in a realistic way. However, I don't know how to calculate the final velocities. For ...
4
votes
2answers
152 views

Can computers accurately model all of the details (to the subatomic level) of macro objects in collisions?

Frequently when trying to solve cosmology questions physicists turn to computer simulations of the universe (albeit massively simplified) in order to verify or disprove their hypotheses. This got me ...
0
votes
1answer
68 views

Bullet: Piercing vs. Deflection

I am trying to create a simulation where a projectile (imagine a bullet) is fired at a surface of some kind. When it collides with the surface, I need to figure out what happens between the bullet and ...
2
votes
1answer
402 views

Moment of inertia of rotating particles in center of mass frame?

I am trying to simulate a collision between two molecules. I know the energy for every position/orientation, from which I can calculate the forces. The treatment is classical and the molecules are ...
0
votes
1answer
497 views

Bouncing ball simulation computer science

In my Computer science class I was given a problem where I have to simulate a bouncing ball using "real physics". I have been trying to find a equation that will simulate the height of the bounce ...
2
votes
1answer
273 views

How to get the new direction of 2 disks colliding?

I'm developing a 2D game including collisions between many disks. I would like to know how I can get the angle corresponding to the new direction of each disk. For every disk I have this information ...
3
votes
1answer
457 views

Simple 2D Vehicle collision physics

I'm trying to create a simplified GTA 2 clone to learn. I'm onto vehicle collisions physics. The basic idea I would say is, To apply force F determined by vehicle A's position and velocity onto point ...
0
votes
1answer
353 views

Friction + Bouncing of an Object against an Elastic Wall

I am trying to create the formula for applying a bouncing effect to an element which is already slowing down by friction. At the moment I have an element which moves in one dimension at speed "S" and ...
0
votes
1answer
32 views

How much energy should I give into each particle in this equation:

I am trying to recreate the results of an article (membrane simulation) and I have the following line: Both particles have the same soft radius, $U_{rep} (r)/\epsilon = \text{exp}\left\{ -20 ...