1
vote
1answer
20 views

Collision Resolution System Adding Velocity Into System

In my 2-dimensional physics simulation, I have a rectangular rigid body 'a' with infinite mass (the floor), and a rectangular rigid body 'b' with finite mass above it turned at a slight angle. When ...
0
votes
1answer
55 views

How does this formula for calculating the “mass sum” in a collision translate to 3D?

According this tutorial, formula number 5: $$j = \frac{-(1 + e)((V^{A} - V^{B}) * t)}{\frac{1}{mass^{A}} + \frac{1}{mass^{B}}}$$ translates into formula number 6: $$j = \frac{-(1 + e)((V^{A} - ...
3
votes
1answer
993 views

Elastic collision of rotating bodies

How would you explain in detail elastic collision of two rotating bodies to someone with basic understanding of classical mechanics? I'm writing simple physics engine, but now only simulating ...
1
vote
2answers
171 views

Unexpected potential energy increase during Tic-Tac drop

I dropped a Tic-Tac: (no worries, it happened before), and I noticed as it bounced on the floor that it would first jump 20 cm high, and at the next bounce for instance 50 cm high. Shouldn't it ...
0
votes
1answer
608 views

How to calculate the coefficient of restitution for 2 bodies?

I have 2 rigid bodies (from different materials) in a collision. As you know I should have the coefficient of restitution value to get the velocities after collision. What is the information/values ...
2
votes
1answer
576 views

Physics needed to build a top down billiards game [duplicate]

Possible Duplicate: How are these balls reflected after they hit each other? I was wondering what sort of physics equations would I need in order to build a top down billiards game? I tried ...