# Tagged Questions

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### Collision Resolution System Adding Velocity Into System

In my 2-dimensional physics simulation, I have a rectangular rigid body 'a' with infinite mass (the floor), and a rectangular rigid body 'b' with finite mass above it turned at a slight angle. When ...
55 views

### How does this formula for calculating the “mass sum” in a collision translate to 3D?

According this tutorial, formula number 5: $$j = \frac{-(1 + e)((V^{A} - V^{B}) * t)}{\frac{1}{mass^{A}} + \frac{1}{mass^{B}}}$$ translates into formula number 6: j = \frac{-(1 + e)((V^{A} - ...
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### Elastic collision of rotating bodies

How would you explain in detail elastic collision of two rotating bodies to someone with basic understanding of classical mechanics? I'm writing simple physics engine, but now only simulating ...
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### Unexpected potential energy increase during Tic-Tac drop

I dropped a Tic-Tac: (no worries, it happened before), and I noticed as it bounced on the floor that it would first jump 20 cm high, and at the next bounce for instance 50 cm high. Shouldn't it ...